Technical Artist

atVivid GamesRemotePL flagPolandFull-time3D ArtistMid-levelSenior

Posted Sep 9

This is a fully remote position, open to applicants in Poland.

📋 Description

• Transform innovative concepts into gaming experiences that encapsulate the ambiance, intensity, competition, and excitement of boxing.

• Develop shaders, effects, tools, and systems that enhance the creative potential of artists.

• Operate at the confluence of art, design, and technology.

• Collaborate intimately with the Art Director, Artists, Designers, and Engineers.

• Craft player experiences that feel realistic and immersive.

• Facilitate communication across Art, UI/UX, and Development teams.

• Set standards, benchmarks, and performance budgets for the Art Team.

• Engage in a recruitment process that includes an initial interview, a test, and a technical interview.


⛳️ Requirements

• Extensive knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization.

• Proficiency in modeling, UV mapping, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments.

• Capability to create and optimize shaders using Shader Graph/HLSL for 3D assets, UI/2D, and VFX.

• Understanding of atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization.

• Experience with CPU/GPU profiling, overdraw, batching, draw calls, memory management, textures, meshes, VFX, shaders, and performance budgets across various mobile device tiers.

• Practical experience with Particle Systems/VFX, shader-based effects, and mobile optimization techniques.

• Familiarity with URP, baked/mixed lighting, lightmaps, probes, post-processing, and balancing visual quality with performance.

• Ability to create simple tools and editor extensions in C# to automate repetitive tasks and validate assets.

• Experience with Frame Debugger, Unity Profiler, RenderDoc, or comparable tools.

• Skill in identifying root causes of visual and performance challenges.

• Proficient in defining standards, benchmarks, and performance budgets for the Art Team.

• Strong understanding of Unity’s Cinemachine camera system, including Virtual Cameras, blending, follow/aim mechanics, dolly/splines, camera shake, and complex camera sequences.

• Practical knowledge of DOTween for UI, cameras, objects, materials, and shader parameters.

• Ability to construct clear animation sequences and optimize them for mobile platforms.


🏝️ Benefits

• An opportunity to enhance your skills while collaborating with seasoned professionals.

• A positive culture with a significant level of ownership — empowering you to make an impact.

• Options for remote, hybrid, or on-site work arrangements.

• Flexible working hours with core hours from 10:00 to 14:00.

• Accessible guidance to support your professional growth.

• Minimal bureaucracy and maximum transparency.

• A stable salary that reflects your experience and expertise.

• Support for remote work needs.

• Sports benefits.

• Private healthcare coverage.

People also viewed

Zapier3 days ago

Senior Motion Designer

EuropeFull-time3D Artist€92.6k – €139k/year
ApplyView job
Plug and Play Tech Center3 days ago

Game Artist, Animator

UA flagUkraine OnlyFull-time3D Artist
ApplyView job
CG media3 days ago

Senior Motion Designer – Project-Based

US flagUnited States OnlyFreelance3D Artist
ApplyView job
Quark Software Inc.3 days ago

Creative Motion Designer – Contract

Anywhere in the WorldFreelance3D Artist
ApplyView job
Weekday (YC W21)4 days ago

Senior 3D Artist

IN flagIndia OnlyFull-time3D Artist
ApplyView job
Voodoo4 days ago

Technical Artist – AI, Portfolio Games – Freelance

FR flagFrance OnlyFull-time3D Artist
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers