Technical Artist

atGameloftRemoteCA flagCanadaFull-time3D ArtistMid-levelSenior

Posted Oct 30

This is a fully remote position, open to applicants in Canada.

📋 Description

• Create tools and establish an efficient graphics production pipeline for both current and future game content.

• Oversee and sustain the art asset pipeline, identifying and resolving issues prior to builds.

• Develop and uphold DCC tools that enforce naming standards, triangle budgets, and UV layouts.

• Author and manage engine-side import settings for models and texture compression.

• Set and review performance budgets for each asset and scene.

• Profile builds on target hardware, converting findings into actionable improvements.

• Optimize assets as necessary.

• Create and maintain the project's shader library utilizing Shader Graph and HLSL.

• Collaborate with the Art Director to prototype visual effects and integrate them with the art team.

• Investigate and resolve material and shader issues.

• Validate materials under various lighting conditions and on target platforms.

• Update and maintain technical sections of the Art Bible and pipeline documentation.

• Guide artists in using pipeline tools and uphold standards.

• Address art-to-engine integration challenges.

• Define and outline new features for the art pipeline.

• Assess and recommend tools, plugins, and enhancements for the pipeline.


⛳️ Requirements

• Proven experience in contributing to an art pipeline on a completed project.

• Experience in shipping on at least one console platform: Nintendo Switch™, PS5®, or Xbox Series.

• Practical experience with platform-specific memory and shader limitations.

• Proficiency in Git and SVN, along with merge-request-based workflows.

• Strong knowledge of Unity (URP), encompassing rendering, asset pipeline, profiling, and debugging.

• Proficient in C# for editor tooling, including custom inspectors, validators, and batch processors.

• Experience in writing or maintaining asset validation tools.

• Familiarity with import presets and platform overrides, including texture and mesh compression.

• Scripting experience in 3ds Max, Blender, or Maya.

• Knowledge of Substance 3D Painter/Designer workflows.

• Solid understanding of HLSL in URP, including custom lit/unlit shaders and shader keywords.

• Proficiency with Shader Graph and awareness of when handwritten HLSL is more suitable.

• Understanding of PBR, color spaces, and cross-platform lighting behaviors.

• Experience debugging shader issues across different platforms.

• Familiarity with GPU profiling and debugging tools such as Unity Frame Debugger and Nsight.

• Ability to analyze frame captures and identify GPU performance bottlenecks.

• Experience managing per-asset and per-scene budgets for triangles, texel density, material count, overdraw, and memory.

• Ability to write and maintain technical art documentation.

• Capability to guide artists on technical best practices and assess pipeline compliance.

• Serve as the primary contact for artists facing engine-related issues.

• Ability to scope, specify, estimate, and fulfill requests for pipeline features.


🏝️ Benefits

• Flexible work schedule.

• Fridays off in the afternoons throughout the year.

• Three weeks of vacation and personal days available from your start date.

• Paid time off between Christmas and New Year’s Day.

• Group RRSP program with employer contributions.

• Comprehensive group insurance plan.

• Free 24/7 access to a virtual medical clinic.

• Employee and Family Assistance Program.

• Partial reimbursement for commuting costs related to public transit and/or parking.

• Relocation assistance for new hires moving from outside Quebec.

• Referral program offering bonuses.

• Regular events and prizes organized by the Social Committee.

• Secure bike storage and a summer active transportation subsidy.

• Daily snacks, including fruit and coffee.

• Happy hours every Wednesday.

• Access to a game room.

• Rooftop terrace for relaxation.

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