
Lead VFX Artist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Canada.
• Take charge of the overall quality, implementation, and visual direction of the project's VFX, from the initial concept to final integration into the game.
• Design, create, and maintain high-quality particle systems and intricate visual effects utilizing Unreal Engine's Niagara system.
• Develop and integrate visual effects for gameplay and cinematics to improve game readability, visual feedback, atmosphere, and narrative storytelling.
• Write scripts and devise technical solutions to facilitate complex VFX systems and workflows.
• Utilize Niagara Data Channels and other advanced Unreal Engine tools to craft dynamic, responsive gameplay effects.
• Create and integrate destruction effects, preferably using Houdini alongside Unreal Engine's Chaos system.
• Profile, debug, and optimize visual effects to guarantee performance, scalability, and visual quality across various platforms.
• Work closely with gameplay programmers, technical artists, designers, and other art disciplines to ensure seamless integration of VFX.
• Establish and uphold VFX standards, workflows, and best practices throughout the project lifecycle.
• Mentor and assist VFX artists by providing both technical and artistic guidance.
• A minimum of 8 years of professional VFX experience in the video game industry.
• Experience on at least 2 published games developed as part of AA or AAA productions.
• Advanced expertise in Unreal Engine and its Niagara visual effects system.
• Strong technical skills in developing complex particle systems, scripting, and troubleshooting advanced VFX implementations.
• Experience in creating visual effects for both gameplay and cinematics.
• Excellent understanding of real-time rendering, performance profiling, and optimization techniques.
• Familiarity with destruction workflows and systems, ideally using Houdini and Unreal Engine's Chaos system.
• Strong artistic sensibility with the ability to produce visually impactful effects that align with the art direction and gameplay.
• Experience working collaboratively within multidisciplinary teams and mentoring others.
• A demo reel showcasing your most recent work.
• Must reside in Ontario or Quebec, or be willing to relocate to Ontario.
• 6.5 weeks of paid vacation.
• Eligibility for the employee stock option plan.
• Flexible schedule and workplace options, including remote work, hybrid arrangements, or in-office work.
• Group insurance plan and benefits for you and your family.
• 100% salary top-up for 16 weeks of parental leave for Canadian employees.
• Accommodations available upon request for candidates participating in all stages of the selection process.
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