
Principal VFX Artist
Posted 15 hours ago

Posted 15 hours ago
This is a fully remote position, open to applicants in Canada.
• Take ownership of the overall quality, implementation, and visual direction of VFX throughout the project, from the initial concept to the final in-game execution.
• Design, construct, and uphold high-quality particle systems and intricate visual effects utilizing Unreal Engine's Niagara system.
• Create and implement gameplay and cinematic VFX that improve gameplay clarity, feedback, atmosphere, and visual storytelling.
• Develop scripts and technical solutions to facilitate complex VFX systems and workflows.
• Utilize Niagara Data Channels and other advanced tools in Unreal Engine to produce dynamic and responsive gameplay effects.
• Generate and implement destruction effects, ideally using Houdini and the Chaos system in Unreal Engine.
• Analyze, debug, and optimize VFX for performance, scalability, and visual quality across various platforms.
• Collaborate with gameplay programmers, technical artists, designers, and other art disciplines to ensure the smooth integration of visual effects.
• Set and uphold VFX standards, workflows, and best practices throughout the project.
• Guide and support VFX artists, offering technical direction and artistic feedback.
• Over 8 years of professional experience in creating real-time visual effects within the video game industry.
• Proven experience working on at least 2 released games in AA or AAA productions.
• Expert-level proficiency in Unreal Engine and its Niagara VFX system.
• Strong technical abilities, including the creation of complex particle systems, scripting, and troubleshooting advanced VFX implementations.
• Experience in producing both gameplay-centric and cinematic visual effects.
• Solid understanding of real-time rendering, performance profiling, and optimization techniques.
• Familiarity with destruction workflows and systems, preferably using Houdini and Unreal Engine Chaos.
• A keen artistic eye, capable of crafting visually compelling effects that align with the game's artistic direction and gameplay.
• Experience in collaborating with multidisciplinary teams and mentoring fellow artists.
• A demo reel showcasing your most recent work.
• Current residency in Ontario or Quebec, or a willingness to relocate to Ontario.
• 6.5 weeks of paid vacation.
• Eligibility for the Employee Stock Options Plan.
• Flexible schedule and work location, allowing you to choose between remote, hybrid, or on-site options.
• Comprehensive healthcare and benefits plan for you and your family.
• Full parental leave top-up for 16 weeks for Canadian employees.
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