Tech Lead – Unreal Developer

Posted 17 hours ago

This is a fully remote position, open to applicants in Canada, +1 more country.

πŸ“‹ Description

β€’ Assume technical leadership for the architecture, development, integration, and final delivery of a sophisticated Unreal Engine application aimed at creating an immersive and interactive experience.

β€’ Connect creative development, technical artistry, third-party software development, and the integration of physical AV systems.

β€’ Take ownership of, develop, and maintain the Technical Design Document.

β€’ Define the application's architecture, software dependencies, integration requirements, and technical workflows.

β€’ Set development standards for C++, Blueprints, project organization, and source control.

β€’ Identify technical risks, performance limitations, and challenges related to integration.

β€’ Lead the development, integration, optimization, packaging, deployment, testing, debugging, and final delivery of the Unreal Engine application.

β€’ Implement and sustain core systems using C++ and Blueprints.

β€’ Independently integrate developed features, assets, and visual systems.

β€’ Collaborate with the Producer and development team to convert requirements into JIRA tasks.

β€’ Define dependencies, priorities, acceptance criteria, estimates, and blockers.

β€’ Communicate technical progress, risks, and integration requirements effectively to stakeholders.

β€’ Consult with AV integrators and hardware vendors regarding GPU/CPU requirements, rendering, displays, and system architecture.

β€’ Support external hardware, display systems, control interfaces, commissioning, and deployment.

β€’ Coordinate the integration of web-based UI overlays with a third-party vendor.

β€’ Define communication interfaces between Unreal Engine and web UI components.

β€’ Work closely with Technical Artists on graphics, shaders, materials, effects, and visual systems.

β€’ Establish performance budgets and optimize visual assets to meet target frame rates and hardware specifications.


⛳️ Requirements

β€’ Extensive experience in developing and delivering applications using Unreal Engine 5.

β€’ Strong expertise in Unreal C++ development, debugging, and application architecture.

β€’ Advanced understanding of Blueprint systems and best practices for integrating Blueprints with C++.

β€’ Experience in profiling and optimizing GPU/CPU performance, shaders, materials, and real-time rendering.

β€’ Proven ability to design modular, maintainable software systems and integrate contributions from multiple developers.

β€’ Capacity to take ownership of technical decisions, manage dependencies, and guide development efforts across various disciplines.

β€’ Familiarity with Git, Perforce, or similar version control systems.

β€’ Experience in building, troubleshooting, packaging, and deploying production-ready Unreal Engine applications.

β€’ Candidates must be available to work and collaborate during US business hours (US time zones), irrespective of their location.

β€’ Preferred: familiarity with JavaScript / TypeScript.

β€’ Preferred: experience in integrating React-based interfaces or web overlays with Unreal Engine.

β€’ Preferred: practical experience utilizing AI coding assistants.

β€’ Preferred: experience in creating custom shaders, materials, and advanced rendering effects within Unreal Engine.

β€’ Preferred: background in developing software for museums, exhibitions, themed entertainment, or location-based experiences.

β€’ Preferred: experience with external control systems, hardware communication protocols, and real-time event-driven applications.

β€’ Preferred: experience with unattended installations, application monitoring, recovery workflows, and ensuring long-duration runtime stability.


🏝️ Benefits

β€’ An inclusive hiring process that welcomes talent from diverse backgrounds.

β€’ Applications will be considered for future opportunities if not a fit for this position.

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