
Tech Artist β 2D Project, Unity
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Denmark.
β’ Develop and sustain art pipelines and tools that facilitate the seamless transfer of assets from DCC applications (such as Photoshop and ToonBoom) into Unity.
β’ Collaborate with artists and engineers to create and troubleshoot shaders and materials.
β’ Design and implement particle and visual effects.
β’ Set up and resolve issues related to character rigs, skinning, and animation pipelines.
β’ Define and uphold technical art standards, including naming conventions, LODs, texture budgets, and polygon counts.
β’ Analyze and enhance art assets for optimal performance, focusing on draw calls, memory usage, and shader complexity.
β’ Work alongside engineers on engine-side rendering features and assist artists in addressing workflow challenges.
β’ Create documentation for pipelines and tools.
β’ Assist with shader implementation while proactively identifying potential performance issues.
β’ Collaborate as part of a compact team of approximately 9 members.
β’ Proven experience in at least one other game company, ideally within a small indie studio.
β’ Familiarity with Unity development.
β’ Proficiency in C# and HLSL (high-level shading language) as well as Shader Graph.
β’ Experience with ToonBoom or other 2D animation software.
β’ Knowledge of Switch and Mobile port optimization.
β’ Availability within the CEST time zone, with a tolerance of +/- 2 hours.
β’ Contract position as a Freelance/Consultant.
β’ Consultancy to commence as soon as possible.
β’ Remote work opportunity within the CEST time zone, +/- 2 hours.
β’ A supportive and friendly work atmosphere.
β’ A safe and inclusive workplace.
Domain-Pack.com
Newscape Studios inc.
Domain-Pack.com
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