Tech Artist – 2D Project, Unity

atPine Creek GamesRemoteDK flagDenmarkFreelance2D ArtistMid-levelSeniorDKK 40k/month

Posted 1 day ago

This is a fully remote position, open to applicants in Denmark.

πŸ“‹ Description

β€’ Develop and sustain art pipelines and tools that facilitate the seamless transfer of assets from DCC applications (such as Photoshop and ToonBoom) into Unity.

β€’ Collaborate with artists and engineers to create and troubleshoot shaders and materials.

β€’ Design and implement particle and visual effects.

β€’ Set up and resolve issues related to character rigs, skinning, and animation pipelines.

β€’ Define and uphold technical art standards, including naming conventions, LODs, texture budgets, and polygon counts.

β€’ Analyze and enhance art assets for optimal performance, focusing on draw calls, memory usage, and shader complexity.

β€’ Work alongside engineers on engine-side rendering features and assist artists in addressing workflow challenges.

β€’ Create documentation for pipelines and tools.

β€’ Assist with shader implementation while proactively identifying potential performance issues.

β€’ Collaborate as part of a compact team of approximately 9 members.


⛳️ Requirements

β€’ Proven experience in at least one other game company, ideally within a small indie studio.

β€’ Familiarity with Unity development.

β€’ Proficiency in C# and HLSL (high-level shading language) as well as Shader Graph.

β€’ Experience with ToonBoom or other 2D animation software.

β€’ Knowledge of Switch and Mobile port optimization.

β€’ Availability within the CEST time zone, with a tolerance of +/- 2 hours.

β€’ Contract position as a Freelance/Consultant.

β€’ Consultancy to commence as soon as possible.


🏝️ Benefits

β€’ Remote work opportunity within the CEST time zone, +/- 2 hours.

β€’ A supportive and friendly work atmosphere.

β€’ A safe and inclusive workplace.

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