Senior Tech/VFX Artist – 6 month contract

Posted 8 hours ago

This is a fully remote position, open to applicants in United Kingdom.

📋 Description

• Develop the visual effects (VFX) for the game and devise solutions and tools that enhance the art development pipeline.

• Take ownership of the VFX pipeline, designing engaging, whimsical, and physical visuals for a game centered on combat.

• Utilize VFX to convey gameplay mechanics, impacts, and player feedback effectively.

• Adapt to and understand the project's artistic style and technical specifications.

• Recognize repetitive or inefficient workflows, creating lightweight tools, automation, and procedural solutions to address them.

• Collaborate and communicate effectively across art, design, and engineering teams.

• Participate in playtests, contributing to the overall game experience beyond just the art aspects.

• Identify potential risks and constraints early on and adjust efforts as necessary.

• Take the initiative to keep projects progressing and maintain momentum, even when facing obstacles.

• Import, set up, and link assets within the game engine.

• Correctly establish materials, prefabs, folders, and naming conventions.

• Resolve issues related to materials, collisions, and general art bugs within the engine.

• Recognize inefficiencies and suggest enhanced solutions.

• Ensure that assets and scenes are optimized without compromising the game’s vision.

• Provide support for Technical Art across various studio projects.


⛳️ Requirements

• Senior-level experience; adept at working independently with high-level guidance and taking charge of specific responsibilities.

• Capable of managing multiple projects, overseeing the studio's Technical Art Pipeline, and leveraging emerging technologies.

• A comprehensive artistic and technical skill set, including VFX creation, support for 2D/3D assets, tool development and automation, and a solid understanding of artistic game development pipelines.

• Proficient in Unity, including the creation and integration of particle systems within the engine, utilizing scripting/visual scripting to connect art and code, and troubleshooting VFX issues.

• Familiar with Blender (preferred) or able to quickly adapt to it.

• Prepared to prioritize speed and efficiency in work processes.

• A project-first mentality that emphasizes the gaming experience over accolades or portfolio pieces.

• General knowledge of art-related optimization and performance considerations for online multiplayer games.

• Bonus skills: experience with shader creation, rigging, animation implementation/setup, and C# scripting.

• Must be located in the UK; this is a remote-working position.

• Six-month contract.


🏝️ Benefits

• Opportunity to work on innovative projects within a dynamic team.

• Flexible remote working arrangement.

• Competitive compensation package.

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