
3D Artist, 5-month contract
Posted 8 hours ago

Posted 8 hours ago
This is a fully remote position, open to applicants in Canada.
• Collaborate closely with the Project Art Director and Team Leads to implement the visual vision of a third-person sci-fi action game using a sophisticated Unreal Engine pipeline.
• Develop high-quality hard-surface assets, including props and environmental elements.
• Create clean, efficient models and materials designed for real-time workflows and optimized for gameplay requirements.
• Rapidly iterate on concepts, prototypes, and final assets in conjunction with design, animation, and tech art teams.
• Provide polished, production-ready work that elevates the overall quality standard.
• Partner with artists, designers, and developers to generate game content from initial concept art to final in-game assets.
• Take ownership of significant asset responsibilities and transform artistic direction into refined, high-quality assets.
• Minimum of 4 years of experience in the industry.
• Proven track record of creating high-quality 3D environment art assets for video games.
• Strong knowledge of modeling, UV mapping, baking, and PBR texturing processes.
• Experience in creating and executing modular environment art within a game engine.
• Proficient in using Substance tools (Painter and/or Designer).
• Experience working in a collaborative setting with Art Directors and interdisciplinary teams.
• Must be legally authorized to work in Canada.
• Must be a resident of Canada.
• Remote-first workplace.
• Flexible work arrangements.
Masterworks
Panic Stations
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