Senior Technical Artist

Posted Aug 19

This is a fully remote position, open to applicants in United States, +2 more locations.

📋 Description

• Lead optimization initiatives across expansive open world settings, ensuring that visual quality objectives are met within performance and memory constraints.

• Establish and enhance LOD, HLOD, material, texture, and asset streaming strategies to boost runtime performance.

• Analyze CPU, GPU, and memory utilization, pinpointing bottlenecks and collaborating with Art and Engineering teams to address them.

• Create tools, workflows, and technical solutions using C++ and engine scripting to enhance efficiency and scalability of content.


⛳️ Requirements

• Demonstrated experience as a Technical Artist on AAA projects, with a strong emphasis on environment optimization and performance enhancement.

• In-depth knowledge of LOD systems, materials, textures, shaders, asset streaming, and principles of real-time rendering.

• Proficient C++ programming capabilities, with a background in developing tools and pipelines within contemporary game engines.

• Outstanding collaboration and problem-solving abilities, capable of bridging the divide between Art and Engineering teams.


🏝️ Benefits

• Competitive Salary.

• Dynamic, multicultural, and enjoyable workplace.

• Work with the world's foremost provider of game services.

• We empower our employees and provide regular opportunities for advancement to ensure their growth.

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