
Senior DL Compiler Engineer β CUDA Tile
Posted Sep 2

Posted Sep 2
This is a fully remote position, open to applicants in California, +3 more states.
β’ Engage in CUDA Tile, a tile-based programming framework designed for NVIDIA GPUs
β’ Create and execute compiler transformations
β’ Build MLIR-based dialects and lowering passes
β’ Enhance tile-based kernel performance across various generations of NVIDIA GPU architectures
β’ Establish public APIs
β’ Develop and implement compiler and optimization methodologies
β’ Conduct performance optimization and general software engineering tasks
β’ Collaborate with a highly skilled team to influence the deep learning sector
β’ Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, or a related discipline (or equivalent experience)
β’ Over 3 years of pertinent work or research experience in compiler optimization, performance analysis, and IR design
β’ Capability to work autonomously, establish project objectives and scope, and steer your own development initiatives
β’ Proficient C/C++ programming and software design abilities, encompassing debugging, performance analysis, and test design
β’ Strong interpersonal skills with the ability to thrive in a fast-paced, product-focused team environment
β’ Familiarity with CPU and/or GPU architecture
β’ Experience in CUDA or OpenCL programming
β’ Background in MLIR, LLVM, XLA, TVM, as well as deep learning models and algorithms
β’ Equity
β’ Comprehensive benefits package
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