
Senior Combat Game Designer
Posted 5 days ago

Posted 5 days ago
This is a fully remote position, open to applicants in Canada.
• Generate, propose, and prototype gameplay concepts for essential combat and real-time mechanics and systems.
• Design combat characters, including their feel, behavior, abilities, and encounters across various environments.
• Implement combatant characters utilizing animations and behaviors through state machines, behavior trees, visual effects, sound effects, arena layouts, pacing, level design tools, and scripting systems.
• Develop design documents, content briefs, system outlines, and other resources to convey necessary information to relevant teams.
• Collaborate with various disciplines and ensure the appropriate partners are engaged and informed throughout the development process.
• Remain updated on industry trends, new game genres, game design techniques, and audiovisual advancements.
• Function with a high level of autonomy and initiative.
• Contribute to defining the objectives of the combat design team.
• A minimum of 5+ years of experience in the production of AAA games for consoles and PC.
• 2+ years of experience delivering third-person melee combat titles in AI, combat, or systems design roles.
• Competence with at least one game editor; experience with multiple engines is preferred.
• Outstanding ability to conceptualize, pitch, and implement game systems and features using various tools, technologies, and visual languages.
• Clear comprehension of creative and game development processes.
• Strong verbal and written communication skills in English.
• Demonstrated success in creating engaging and enjoyable gameplay, scenarios, and encounters.
• Self-driven, diligent team player with the ability to both provide and receive feedback and critique.
• Enthusiasm for combat-oriented games.
• Experience with visual and/or text-based scripting for avatar behaviors, combat actions, and hero state-machine actions.
• Proficiency in English is essential due to regular communication with international colleagues, partners, and stakeholders outside of Québec.
• Familiarity with the Lua scripting language is a plus.
• A solid understanding of action-adventure genre design, player psychology, and emerging industry trends is beneficial.
• Some experience with Maya, 3DS Max, or similar 3D software is advantageous.
• Knowledge of JIRA, Confluence, and Perforce is a plus.
• Benefit package fully covered by PCF.
• Insurance provider reimburses 100% of claims (up to $500 per service annually, including individual family coverage).
• Comprehensive dental coverage, including major dental work and orthodontics.
• 4% RRSP matching before tax deductions, fully vested from day one.
• Paid week off during Winter Holidays.
• 20 paid vacation days and 5 paid sick days.
• Complimentary virtual health and mental wellbeing sessions included in the plan for members and their dependents.
• Opportunities for personal development and the ability to work within a global environment.
• Collaborate within a creative team comprising individuals passionate about their work.
Mercor
Turner & Townsend
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