
Senior Combat Designer – Enemies, Bosses
Posted 22 hours ago

Posted 22 hours ago
This is a fully remote position, open to applicants in United States.
• Responsible for ensuring the quality and timely delivery of combat gameplay centered on enemies, mini-bosses, and bosses.
• Design and refine enemy AI combatants, mini-boss characters, and large-scale boss encounters.
• Engage in initial design, prototyping, iteration, balancing, and polishing processes.
• Utilize proprietary internal tools and scripting systems to implement and enhance Enemy AI and bosses.
• Collaborate with a cross-disciplinary pod, including Gameplay Programming, Animation, and other teams.
• Create and maintain gameplay system documentation that outlines functionality and best practices for Enemy AI.
• Collect and prioritize feedback to implement improvements focused on clarity, balance, and playability.
• Assist Mission Designers by providing best practices, training, and modeling encounters.
• Directly work on combat encounters within Missions as necessary.
• Coordinate efforts on game-wide combat matters such as difficulty, balance, enemy differentiation, and introductions.
• Foster a safe, supportive, and creative work environment.
• Carry out other creative responsibilities as required.
• A minimum of five years of professional game design experience.
• At least one shipped title as a Combat Designer.
• In-depth knowledge of the current trends and techniques in combat design within the gaming industry.
• Experience in designing, prototyping, implementing, and refining enemy AI combatants and boss characters.
• High proficiency in modern game engines such as Unreal or proprietary engines.
• Demonstrated ability in scripting, prototyping, and iterating gameplay systems directly.
• Experience in 3D layout is advantageous.
• Strong written, verbal, and visual communication skills across various disciplines.
• Proficiency in calculating figures and amounts using percentages, proportions, area, circumference, and volume.
• Capability to apply basic algebra and geometry.
• Ability to address practical problems with limited standardization.
• Skill in interpreting written, oral, diagram, or schedule-based instructions.
• Intermediate knowledge and experience with level editing tools and scripting, including Unreal Engine, Unity, or similar editors.
• Intermediate proficiency in Maya or other leading 3D modeling software.
• Experience with Adobe Illustrator and UE4 Blueprint scripting is a plus.
• Familiarity with Microsoft Office Suite.
• Excellent interpersonal and communication skills.
• Medical insurance.
• Dental insurance.
• Vision insurance.
• Background check conducted at the offer stage.
Fox Corporation
Ulteig
L3Harris Technologies
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