Senior Asset Pipeline Engineer, Sim-Ready Content

Posted 17 hours ago

This is a fully remote position, open to applicants in France.

📋 Description

• Construct and uphold the complete asset pipeline, from ingestion to validated output.

• Create agent-driven nodes that produce input content and make decisions within the graph, ensuring structured outputs, guardrails, and fallbacks.

• Design automated processing stages for tasks such as mesh repair, retopology, decimation, LODs, UV unwrapping, texel density normalization, and collision proxy generation.

• Derive physical attributes including mass, inertia, contact parameters, and articulation configuration.

• Transform materials to PBR, process textures, bake assets, and manage color to ensure accurate rendering in Nyx.

• Establish and uphold asset standards concerning units, orientation, pivots, naming conventions, and provenance.

• Develop validators that reject non-compliant assets prior to their entry into the library.

• Scale the pipeline for extensive batch runs utilizing caching, versioning, and selective reprocessing techniques.

• Construct physics stability harnesses, conduct render smoke tests, automate evaluation of generated content, and perform reprocessing comparisons.

• Collaborate with rendering, physics, research, and various stakeholders to define sim-ready requirements.

• Take ownership of the technical design and implementation while questioning plans as necessary.


⛳️ Requirements

• Minimum 5 years of experience in building content or asset pipelines within the realms of games, VFX, simulation, or 3D tooling, with a proven track record of pipeline ownership in production.

• Extensive knowledge of 3D asset formats such as USD, glTF, FBX, OBJ, URDF, and MJCF.

• Proficient in Python and C++ programming, particularly where fast processing is essential.

• Hands-on expertise in mesh processing, including remeshing, decimation, UV generation, repair operations, and convex decomposition.

• Strong understanding of PBR material authoring, texture baking, and color spaces.

• Experience in executing DCC tools in a headless manner, including Blender, Houdini, and Maya.

• Familiarity with building batch or distributed job systems.

• Practical experience in integrating LLM or agent calls into production systems, including aspects like prompting, tool usage, structured output, cost and latency management, and handling non-determinism.

• Knowledge of visual versus collision geometry, mass properties, contact behavior, and numerical stability within simulators.

• Experience with processing generative or reconstruction-based 3D outputs and their automatic evaluation (preferred).

• Familiarity with agent frameworks, orchestration, and evaluation tools (preferred).

• Experience with OpenUSD at scale, including composition, layering, and MaterialX (preferred).

• Involvement in semantic annotation and dataset curation at scale (preferred).

• Exposure to simulation stacks such as MuJoCo or Isaac Sim (preferred).


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Flexible working hours and remote work opportunities.

• Comprehensive health and wellness benefits.

• Opportunities for professional development and continued education.

• Collaborative and inclusive work environment.

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