Senior Artist

Posted Aug 19

This is a fully remote position, open to applicants in Romania.

📋 Description

• Create and design environments that enhance gameplay clarity, facilitate player navigation, and promote visual storytelling.

• Ensure visual quality and consistency of levels in accordance with the project's standards and artistic direction.

• Collect and organize reference materials for environmental assets.

• Adhere to studio workflows, naming conventions, and asset management protocols.

• Construct and modify modular environment assets to design architectural and environmental spaces.

• Prepare visual breakdowns, reference boards, and asset lists as needed.

• Provide production and artistic assistance to the Lead Level Artist.

• Integrate environment assets and textures into the levels.

• Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming).

• Establish asset properties related to visuals and performance (LODs, collisions, materials).

• Assist with bug fixing and visual enhancements throughout the production and testing phases.

• Assess level quality in the engine and implement necessary improvements.


⛳️ Requirements

• Comprehension of architectural and natural environment composition, scale, and structure.

• Familiarity with gameplay clarity, player navigation, and principles of visual guidance.

• Experience in optimizing levels for real-time engines (LOD, draw calls, streaming, etc.).

• Proficient modeling skills for modular environment assets.

• Experience with Maya and/or Blender.

• Knowledge of material blending and vertex painting techniques.

• Proficiency in Unreal Engine or comparable real-time engines.

• Experience with Substance Painter/Designer.

• Understanding of physically based rendering (PBR) workflows and material standards.

• Strong attention to detail and consistency with the project's artistic style.

• Capability to work effectively within a multidisciplinary team.

• Knowledge of material optimization methods for real-time engines.

• Basic understanding of lighting principles and experience in adjusting lighting in real-time engines.

• Familiarity with procedural tools such as Houdini is advantageous.

• Experience contributing to shipped titles.


🏝️ Benefits

• Competitive salary.

• Projects that align with your skills and interests.

• Opportunity to collaborate with industry leaders on AAA titles.

• Opportunities for professional development.

• Flexible working arrangements.

• A workplace committed to diversity and inclusion.

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