
Senior AI Designer
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in Poland.
• Develop, present, and prototype gameplay concepts focusing on core combat and moment-to-moment mechanics and systems.
• Design combat characters, encompassing their feel, behavior, abilities, and encounters across various environments.
• Implement combat characters with animations and behaviors utilizing state machines, behavior trees, visual effects, sound effects, and other systems.
• Create combat encounters with arena layouts and pacing through level design tools and scripting systems.
• Produce design documents, content briefs, system outlines, and various materials for information sharing.
• Oversee produced functions from initial conceptualization and paper design to prototyping, scripting, iteration, debugging, optimization, and final delivery.
• Facilitate playtest sessions for level designers, artists, animators, and programmers to discuss and refine prototypes.
• Collaborate across multiple disciplines, ensuring the right partners are engaged and informed throughout the development process.
• Keep abreast of industry trends, emerging game genres, design methods, techniques, and standards of audio-visual excellence.
• Share expertise and mentor less experienced colleagues.
• Occasionally assist the Lead in recruitment efforts in collaboration with HR.
• Candidates must have a background in the gaming industry and be located in Europe.
• A minimum of 6+ years of experience in game production for consoles and PC.
• At least 4+ years of experience in shipping AAA third-person perspectives/shooters or cover shooters in combat or systems design roles.
• At least one shipped title in a senior position, demonstrating a history of successful features.
• Strong proficiency in Unreal Engine 5.
• Working knowledge of Unreal Engine Editor.
• Ability to effectively communicate and align design vision with internal stakeholders and the target audience.
• Capability to conceptualize, pitch, and implement game systems and features using various tools, technologies, and visual language.
• Solid grasp of creative and game development processes.
• Extensive experience with online action games.
• Excellent verbal and written communication skills in English.
• Open-minded team player with a collaborative attitude.
• Strong work ethic and self-motivated.
• A passion for playing and creating video games.
• Familiarity with scripting languages and a strong mathematical foundation (nice to have).
• In-depth understanding of systems design, player psychology, and emerging industry trends (nice to have).
• Experience with diverse game development tools such as Unity and Unreal (nice to have).
• Familiarity with Atlassian software, including JIRA and Confluence (nice to have).
• UK Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
• Gympass available for employees and their family members.
• Online Polish and English language classes provided.
• Access to a pension scheme.
• Flexible working hours offered.
• Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
• Opportunities for personal development.
• Ability to work in a global environment.
• Collaborate in a creative team filled with passionate individuals.
• Poland private medical healthcare, including dental treatment for PCF members and their families (Signal Iduna).
• MultiSport card available for you and your family members or friends.
• Free access to a library with a wide range of games and books.
• In-house Polish and English language classes offered.
• Fresh fruit, snacks, and beverages provided for everyone in the office.
Mindrift
Mindrift
Terac
Generation
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