
Rendering Engineer
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Serbia.
• Oversee the development of the Wowhead Studio application that handles datamined creatures, characters, and various in-game assets.
• Extract game data and assets to create tools that enhance products and services.
• Maintain Wowhead WebGL model viewers, including the standard viewer built with TypeScript.
• Utilize the C++ WebAssembly-based viewer for the World of Warcraft Player Housing pages.
• Implement the JavaScript-based Three.js model viewer.
• Keep technical documentation up to date regarding game data, formats, change history, data-mining tools, and associated processes.
• Clearly and promptly communicate task progress, blockers, and any role-related issues.
• Prior hands-on experience with data mining in World of Warcraft and/or Diablo IV.
• In-depth knowledge of programming languages including C++, Python, C#, TypeScript, and JavaScript.
• Familiarity with debugging, reverse engineering, and developing custom tools.
• Capability to read and understand x86/x64 assembly language, such as through IDA.
• Excellent written and verbal communication skills in English.
• Ability to work collaboratively in a remote setting and coordinate with stakeholders across various time zones.
• Demonstrated professionalism, reliability, along with strong analytical and problem-solving abilities.
• Experience with Blizzard games is beneficial for grasping project requirements and consumer needs.
• Full-time remote work opportunity.
• Engagement as an independent contractor.
Logicalis Spain
Ace Waves
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