
Rendering Engineer
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Romania.
• Oversee the development of the Wowhead Studio application for datamined creatures, characters, and other in-game assets.
• Extract game data and assets to create tools that support products and services.
• Maintain Wowhead’s WebGL model viewers.
• Implement the TypeScript-based standard viewer across the Wowhead website.
• Utilize the C++ WebAssembly-based viewer for World of Warcraft Player Housing pages.
• Employ the JavaScript-based Three.js model viewer.
• Keep technical documentation updated on game data, formats, change history, data-mining tools, and processes.
• Regularly and professionally communicate task progress, obstacles, and role-related matters.
• Prior hands-on experience in data mining for World of Warcraft and/or Diablo IV.
• In-depth knowledge of various programming languages, including C++, Python, C#, TypeScript, and JavaScript.
• Familiarity with debugging, reverse engineering, and custom tool development.
• Ability to read and understand x86/x64 assembly language, such as using IDA.
• Excellent written and verbal communication skills in English.
• Capability to collaborate remotely and coordinate with stakeholders across multiple time zones.
• Professionalism, dependability, and strong analytical and problem-solving abilities.
• Experience with Blizzard games is a plus for grasping project requirements and audience needs.
• Opportunity for full-time remote work.
• Engagement as an independent contractor.
Logicalis Spain
Ace Waves
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