
Rendering Engineer
Posted Oct 30

Posted Oct 30
This is a fully remote position, open to applicants in Czechia.
β’ Oversee the development of the Wowhead Studio application for datamined assets related to creatures, characters, and other in-game items.
β’ Gather game data and assets necessary for creating tools that support various products and services.
β’ Ensure the upkeep of Wowheadβs WebGL model tools and TypeScript-based standard viewer.
β’ Utilize a C++ WebAssembly-based viewer for World of Warcraft Player Housing pages.
β’ Implement a JavaScript-based Three.js model viewer.
β’ Keep technical documentation updated regarding game data, data formats, change history, data-mining tools, and processes.
β’ Report on task progress, obstacles, and role-related matters in a timely and professional manner.
β’ Prior hands-on experience with data mining in World of Warcraft and/or Diablo IV.
β’ Deep understanding of programming languages including C++, Python, C#, TypeScript, and JavaScript.
β’ Knowledge of debugging, reverse engineering, and custom tool creation.
β’ Proficiency in reading and interpreting x86/x64 assembly language, such as through IDA.
β’ Excellent written and verbal communication skills in English.
β’ Capability to work collaboratively in a remote environment and coordinate with stakeholders across various time zones.
β’ Strong professionalism, reliability, and analytical problem-solving skills.
β’ Familiarity with Blizzard games is a plus.
β’ Full-time remote work.
β’ Independent contractor arrangement.
Logicalis Spain
Ace Waves
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