
Product Owner – Digital Product
Posted 18 hours ago

Posted 18 hours ago
This is a fully remote position, open to applicants in United States, +1 more country.
• Collaborate with Curriculum, Digital Content, UX Research, business leaders, and stakeholders to understand user needs and define actionable challenges.
• Compose clear briefs that outline problems, desired outcomes, supporting evidence, and constraints.
• Work alongside senior engineers to develop solutions within the constraints of build-cycle time and available resources.
• Design user flows, identify technical dependencies, evaluate trade-offs, and create presentations for build teams.
• Assist in implementation by clarifying product intentions, resolving queries, and aiding teams in scope decisions.
• Integrate instructional best practices and classroom realities into product decisions for students, teachers, and administrators.
• Acquire a strong understanding of existing platforms and upcoming product initiatives.
• Manage escalated product inquiries, reported issues, and enhancement requests.
• Analyze product usage, educator feedback, and evidence to evaluate adoption, usability, and impact.
• Utilize insights to guide future problem definition and product priorities.
• Convert student data into actionable information that supports educators’ instructional strategies.
• Develop wireframes, user flows, and interactive prototypes.
• Employ AI-assisted design and prototyping tools.
• Advocate for accessible experiences and ensure compliance with WCAG and compatibility with assistive technology.
• Collaborate across departments including Technology, Content, Professional Learning, Sales, Marketing, and Customer Support.
• Convey product decisions, scope, dependencies, and trade-offs to both technical and non-technical audiences.
• Produce release notes, FAQs, and internal training materials.
• Prepare customer-facing teams to communicate product updates and support educators.
• Proven experience as a Product Owner or Product Manager in education technology, interactive learning games, or SaaS digital products.
• Familiarity with Shape Up or similar outcomes-driven software development frameworks, with a history of consistently delivering functional, high-quality software.
• Established experience in addressing digital accessibility in educator-facing platforms and interactive student learning experiences, including WCAG compliance, assistive technology compatibility, and inclusive user experience design.
• Practical experience in creating user flows, wireframes, and rapid prototypes, including the use of AI-assisted design tools.
• Technical fluency to discuss data models, APIs, system constraints, dependencies, and trade-offs with engineering teams.
• Experience leveraging product usage data and user feedback to set priorities, evaluate outcomes, and make scope decisions.
• Understanding of the Science of Reading, K–12 public school processes, and classroom instructional delivery methods.
• Excellent written and verbal communication skills.
• Ability to effectively collaborate across technical, instructional, and customer-facing teams.
• A Bachelor’s or advanced degree in Education, Computer Science, Design, Business, or a related field is advantageous but not mandatory.
• Capability to work at a screen for prolonged periods, use standard input devices, and engage in virtual meetings.
• Opportunities for professional growth.
• Fully remote work arrangement.
• Commitment to equality and inclusivity in the workplace.
Vultr
Starian
ARRISE
Stripe
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