
Lead Level Artist
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Romania.
• Collaborate with Level Designers and the Art Director to uphold visual standards and ensure gameplay clarity.
• Contribute to the development of the current team by sharing knowledge, techniques, and best practices.
• Create environment assets, including modular components, props, terrain features, and key assets.
• Execute set dressing, which involves composition, storytelling through props, decals, and scene staging.
• Work within the engine to build and refine level art on a daily basis.
• Guarantee technical performance through LODs, draw calls, and memory optimization while maintaining visual excellence.
• Complete modular kits with high-quality models.
• Provide constructive reviews of team members' work.
• Over 5 years of experience in environment art or level art within the gaming industry.
• A strong portfolio demonstrating personal environment modeling work.
• A robust portfolio showcasing set dressing capabilities.
• Proficient modeling skills using Maya, Blender, or 3ds Max.
• Proficiency in game engines such as Unreal 5 or Unity.
• Knowledge of PBR techniques.
• Experience in texture creation using Substance.
• Strong optimization skills.
• A willingness to model and dress environments, not just oversee others.
• A hands-on leadership style, actively working alongside the team.
• A genuine interest in fostering team growth.
• Competitive remuneration.
• Projects that align with your skills and interests.
• Opportunities for collaboration with industry leaders on AAA titles.
• Professional growth opportunities.
• Flexible work arrangements.
• A commitment to diversity and inclusion in the workplace.
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