
Lead Gameplay Designer
Posted Aug 24

Posted Aug 24
This is a fully remote position, open to applicants in United States, +1 more country.
• Collaborate with the Creative Director and Technical Director to prototype the primary combat loop using Blueprints.
• Design, prototype, and refine core gameplay systems that shape the player experience.
• Take ownership of player-facing mechanics, progression systems, combat systems, game loops, and structures for long-term engagement.
• Team up with the Creative and Technical Directors to convert creative vision into practical gameplay experiences.
• Work alongside Engineering to prototype, implement, and enhance gameplay features.
• Partner with Design, Art, and Audio teams to deliver cohesive and immersive experiences for players.
• Create and manage comprehensive design documentation, specifications, diagrams, and presentation materials.
• Develop and fine-tune gameplay systems utilizing data, feedback from playtesting, and input from the team.
• Establish best practices for processes and documentation in gameplay design.
• Lead feature reviews and present design concepts to leadership and cross-disciplinary stakeholders.
• Proactively identify gameplay risks and devise solutions that balance creative aspirations, technical limitations, and production realities.
• Mentor and support the growth of future design team members as the discipline evolves.
• A minimum of 6 years of experience in game design.
• At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or similar role.
• Extensive expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics.
• Strong grasp of player psychology, feedback systems, and emergent gameplay design.
• Experience working closely with Engineering teams to prototype and implement gameplay features.
• Proficient in Unreal Engine 5 and contemporary gameplay scripting workflows.
• Exceptional written and verbal communication skills.
• Demonstrated ability to produce clear and actionable design documentation.
• Strong problem-solving capabilities and a highly iterative design approach.
• Experience navigating prototype and early pre-production phases of game development.
• Active engagement with AI tools pertinent to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling.
• Comfort in utilizing AI as both a creative and analytical resource.
• Ability to excel in a startup environment where processes, systems, and solutions are being developed from scratch.
• Preferred: Experience in designing co-op, multiplayer, or shared-player experiences.
• Preferred: Background in first-person action or FPS development.
• Preferred: Experience in defining gameplay pillars and product vision during early development stages.
• Preferred: Prior experience with original IP or new franchise development.
• Health, dental, and vision benefits.
• Medical, dental, and vision insurance.
• 401(k) plan.
• Flexible paid time off.
• Remote-first work option from anywhere in the US or Canada.
• Opportunity to work on a project aimed for a 2029 launch on PC, PlayStation 5, and Xbox Series X|S.
• Direct influence over studio operations, values, and game development.
Ant-Tech
Remote Office
iLogos Game Studios
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