Game Designer – Gameplay Modes

atVoodooRemoteFR flagFranceFreelanceGame EngineerMid-levelSenior

Posted 4 days ago

This is a fully remote position, open to applicants in France.

📋 Description

• Create and prototype innovative gameplay modes for Paper Party, the multiplayer feature of Paper.io 2.

• Enhance the current Paper Party modes.

• Establish straightforward and comprehensible rules for one-finger controls.

• Rapidly iterate through testing, feedback, and playtests.

• Balance elements of accessibility, competition, pacing, and replayability.

• Early identification of weak concepts to either discard or refine them.

• Collaborate closely with the Paper.io 2 team to transform ideas into engaging experiences.

• Clearly document game designs.

• Adjust modes directly within Unity whenever feasible.


⛳️ Requirements

• A minimum of 5 years of experience in mobile free-to-play games, focusing on designing new games, gameplay modes, or prototypes from the ground up.

• Proven experience in delivering player-facing content, preferably in mobile gaming.

• A solid grasp of multiplayer and competitive gameplay dynamics.

• An excellent sense of pacing, clarity, and player engagement.

• A practical and iterative methodology: prototype, test, eliminate, and retry.

• Capability to work autonomously and assume complete responsibility.

• Strong English communication and teamwork abilities.

• Proficient in Unity (preferred).

• Ability to prototype directly within the engine (preferred).

• Background in mobile controls, multiplayer, or party games (preferred).

• Experience with live games or live content (preferred).


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Flexible working hours and remote work options.

• Opportunities for professional development and career growth.

• Collaborative and inclusive team environment.

• Access to cutting-edge tools and technologies.

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