
Game Designer – Gameplay Modes
Posted 4 days ago

Posted 4 days ago
This is a fully remote position, open to applicants in France.
• Create and prototype innovative gameplay modes for Paper Party, the multiplayer feature of Paper.io 2.
• Enhance the current Paper Party modes.
• Establish straightforward and comprehensible rules for one-finger controls.
• Rapidly iterate through testing, feedback, and playtests.
• Balance elements of accessibility, competition, pacing, and replayability.
• Early identification of weak concepts to either discard or refine them.
• Collaborate closely with the Paper.io 2 team to transform ideas into engaging experiences.
• Clearly document game designs.
• Adjust modes directly within Unity whenever feasible.
• A minimum of 5 years of experience in mobile free-to-play games, focusing on designing new games, gameplay modes, or prototypes from the ground up.
• Proven experience in delivering player-facing content, preferably in mobile gaming.
• A solid grasp of multiplayer and competitive gameplay dynamics.
• An excellent sense of pacing, clarity, and player engagement.
• A practical and iterative methodology: prototype, test, eliminate, and retry.
• Capability to work autonomously and assume complete responsibility.
• Strong English communication and teamwork abilities.
• Proficient in Unity (preferred).
• Ability to prototype directly within the engine (preferred).
• Background in mobile controls, multiplayer, or party games (preferred).
• Experience with live games or live content (preferred).
• Competitive salary and performance-based bonuses.
• Flexible working hours and remote work options.
• Opportunities for professional development and career growth.
• Collaborative and inclusive team environment.
• Access to cutting-edge tools and technologies.
Remote Office
iLogos Game Studios
VOID Interactive
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