
Lead Character Tools Engineer
Posted Aug 28

Posted Aug 28
This is a fully remote position, open to applicants in California.
• Design, develop, implement, and sustain technical tools and methodologies for character creation, rigging, animation, data management, art production, and game engine integration.
• Work collaboratively with internal team members, studio stakeholders, engineering teams, research engineers, and Central Technology groups.
• Establish and manage project-specific environments and explore automation opportunities.
• Acquire knowledge and provide support for diverse client working environments, assets, and tools.
• Develop, maintain, and customize internal tools and workflows.
• Create and uphold technical documentation.
• Enhance character development workflows and incorporate emerging AI and ML technologies.
• Attend and engage in PlayStation internal demonstrations and conferences; travel as necessary.
• Foster cohesion and standardization across PSS initiatives.
• Proven experience as a technical artist or engineer in developing and deploying tools for character creation, rigging, simulation, or animation pipelines within a runtime environment.
• Over 10 years of experience in a game development studio or prior experience creating artist-facing tools on a technical art or engineering team in a production setting.
• Bachelor’s degree in Computer Science, Engineering, Graphic Art, or a related field, or equivalent experience.
• Extensive experience with game editors and a strong understanding of workflow technical specifications from DCC to complex real-time environments.
• Proficiency in writing and debugging C++.
• In-depth knowledge of Maya and a general understanding of Maya rigging.
• Experience in developing or maintaining project pipeline tools and system environments.
• Strong troubleshooting skills and a creative approach to problem-solving.
• Experience utilizing Agentic AI models.
• Solid comprehension of deformation and mesh processing.
• Familiarity with industry trends in character rigging, gameplay animation, cinematic animation, deformation, and simulation usage in character animation pipelines.
• Strong Python programming abilities and experience with PyQt/PySide.
• Proficiency with MotionBuilder, Maya, and Houdini.
• Experience with HLSL and MaterialX.
• Familiarity with other programming languages, particularly C++.
• Experience with Perforce, Git, and Confluence.
• Exposure to photogrammetry and motion capture/performance capture.
• Willingness to attend and participate in PlayStation internal demonstrations and conferences; travel required.
• Ability to thrive in a collaborative team environment and engage in self-directed experimentation and research.
• Background check required at the offer stage for new employees.
• Medical insurance
• Dental insurance
• Vision insurance
• Matching 401(k)
• Paid time off
• Wellness program
• Employee discounts for Sony products
• May be eligible for a bonus package
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