
Lead Backend Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States, +1 more country.
• Lead, mentor, and develop a team of backend engineers.
• Establish objectives, conduct one-on-ones, provide feedback, and facilitate career advancement.
• Develop hiring strategies and interview candidates for technical positions.
• Oversee team processes such as planning, code review standards, on-call/bug triage, and work scoping and estimation.
• Foster a healthy, high-trust engineering environment.
• Review pull requests and assist engineers in overcoming complex technical challenges.
• Guide the evolution of backend architecture and contribute production code to critical-path systems.
• Manage reliability, service level objectives, incident response, and infrastructure costs.
• Collaborate with game design, marketing, and production to define features and align engineering with the creative vision.
• Work alongside the Technical Director to develop a feasible technical roadmap.
• Communicate engineering progress, risks, and trade-offs to studio leadership.
• Report directly to the Technical Director.
• Direct the Backend Engineering team.
• Collaborate with Gameplay, Technical Direction, Production, Design, Marketing, QA, and the wider engineering organization.
• A minimum of 6 years of professional backend experience, with a strong preference for games/live-service development.
• At least 2 years of experience in directly managing or leading engineers.
• Proficient in Kotlin or Java.
• Familiar with Kubernetes, Grafana, Terraform, and load-testing tools.
• Practical experience in scaling backend systems for a global audience.
• Competent in debugging, monitoring, and alerting backend systems.
• Strong understanding of software architecture and design patterns.
• Experience collaborating cross-functionally with design, marketing, and production on a shipped or in-development game.
• Ability to operate with high ownership in a lean team setting.
• Excellent communication skills.
• Experience in taking a live-service game through launch and post-launch operations (preferred).
• Background in an independent or mid-size studio (preferred).
• Must be legally authorized to work in the United States or Canada.
• Willingness to work within North American time zones (EST–PST).
• Stock options.
• Comprehensive medical, dental, and vision coverage (100% for individuals, 90% for dependents).
• Life insurance.
• Short-term and long-term disability coverage.
• Additional benefits.
• 401(k) contributions (U.S.).
• RRSP + DPSP contributions (Canada).
• Paid parental leave.
• Fully remote studio distributed across North American time zones.
• Competitive salaries and pay transparency.
2COMS Consulting Pvt. Ltd.
TheWhiteam
Anza
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