
Junior Game Developer
Posted 3 days ago

Posted 3 days ago
This is a fully remote position, open to applicants in Colorado, +8 more states.
• Execute fundamental gameplay programming for narrative-driven visual content utilizing existing gameplay systems and features, primarily within the Unity engine.
• Develop, optimize, and render 3D assets for in-game application, mainly leveraging pre-existing assets and materials.
• Implement, test, and troubleshoot gameplay and player-experience assets and functionalities, including 3D models and technical art assets and systems such as particle effects (PFX) and interactions.
• Collaborate with the senior development team to incorporate rendered assets and systems into the game production pipeline.
• Engage in code reviews and contribute to the establishment of engineering best practices.
• Identify and rectify bugs, performance challenges, and technical debt as directed.
• Contribute to 5th Dimension, a multiplayer MMO game developed in Unity featuring world-building tools, interconnected gameplay systems, and PVP/multiplayer capabilities.
• At least 1 year of experience as a production team member at a commercial studio working on a published game title, including internship or trainee experience.
• Proficient in using version control systems such as Git within a collaborative team setting.
• Must possess the legal right to work in the USA at the time of application.
• Intermediate understanding of the 3D pipeline in Unity, encompassing animation, lighting, materials, and rigging.
• Intermediate knowledge of the tech art / 3D art pipeline.
• Familiarity with 3D modeling applications, particularly Blender.
• Experience with Unity Netcode for GameObjects, Mirror, or a comparable multiplayer networking framework is preferred.
• Proven experience working within a commercial Unity development team or 3D art team is advantageous.
• Knowledge of .NET and server-side game logic is a plus.
• Experience with Edgegap, Photon, or similar multiplayer hosting and relay infrastructure is beneficial.
• Understanding of performance profiling and optimization techniques in Unity is desirable.
• Exposure to CI/CD pipelines or automated and unit testing in a gaming context is preferred.
• Candidates must submit a resume and at least one of the following: GitHub profile, portfolio showcasing commercial or published work, or game credits.
• Shortlisted candidates will be required to complete a technical programming task in the Unity engine, estimated to take approximately 3 hours.
• Paid time off (PTO) and sick leave.
• US Department of Labor Certificate of Completion.
• Opportunity for Unity Associate Certification, with the exam provided by Realityjam and proctored by Pearson Vue.
• Structured learning experience and direct involvement in the release of multiplayer titles.
• Mentored pre-employment pathway into the apprenticeship, where applicable.
• Potential for progression to a permanent, full-time position after the 12-month apprenticeship, at Realityjam’s discretion.
CD PROJEKT SA
People Can Fly Studio
People Can Fly Studio
Get handpicked remote jobs straight to your inbox weekly.