
3D Unity Generalist, Visual Artist
Posted 5 days ago

Posted 5 days ago
This is a fully remote position, open to applicants in United States, +2 more locations.
• Design visually appealing, streamlined, and stylized 3D environments directly within Unity.
• Take ownership of the environment creation process from the initial setup and layout to the final visual execution.
• Construct and organize 3D assets, objects, and environmental components.
• Uphold artistic standards appropriate for real-time applications.
• Plan and structure scene layouts in Unity.
• Implement principles of composition, spatial arrangement, and visual storytelling.
• Generate and integrate simple object animations and movements.
• Develop and apply light visual effects using Unity's particle systems and other relevant tools.
• Work independently and assume responsibility for designated environments.
• Utilize 3D generalist skills for environment development and visual enhancement.
• Collaborate with both creative and technical teams to achieve visual and functional goals.
• Recognize and resolve visual challenges while effectively communicating artistic decisions and personal contributions.
• Strong hands-on experience in creating and developing 3D environments directly in Unity.
• Demonstrated experience in environment creation, scene development, and visual design for real-time applications.
• Solid grasp of 3D workflows with the capability to work across various aspects of environment creation.
• Keen artistic eye for composition, spatial arrangement, and visual harmony.
• Ability to produce simple, stylized environments with a refined, professional visual finish.
• Senior or strong mid-level skill set, with the capacity to independently manage and execute environment tasks.
• Proficient in creating and implementing basic object movements and animations.
• Practical knowledge of light VFX, with the ability to create or integrate simple effects as required.
• Strong portfolio showcasing environment art, visual quality, and hands-on work developed in Unity, with clear ownership of the presented projects.
• Availability to work and collaborate during US business hours, irrespective of location.
• Preferred English proficiency as indicated in the application form.
• Nice to have: experience with creating particle systems and lightweight visual effects in Unity.
• Nice to have: background in gaming, real-time environment art, or interactive experiences.
• Nice to have: experience on immersive or experiential projects.
• Inclusive hiring process that welcomes talent from diverse backgrounds.
• Potential consideration for future opportunities if this role does not align with your qualifications.
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