Gameplay Tools Engineer

atGardensRemoteFull-timeGame EngineerMid-levelSenior$138k – $155k/year

Posted 1 day ago

This is a fully remote position, open to applicants in United States, +1 more country.

📋 Description

• Develop tailored Unreal Engine tools to assist various teams throughout the studio.

• Collaborate with stakeholders to comprehend iterative workflows and design customized C++ tools within the Unreal editor and in-game settings.

• Create tools that facilitate art, audio, and design, enabling efficient content creation, iteration, and analysis.

• Implement features that minimize manual tasks and enhance workflow efficiency.

• Conduct regular playtesting with the team to gain insights into creative spaces and offer better support for development.

• Take responsibility for the technical architecture and implementation of multiple tools and their supporting systems within the game.

• Work closely with stakeholders and production to enhance iteration throughput.

• Partner with audio, VFX, and design stakeholders to develop scalable solutions for content production.

• Serve as a technical liaison between gameplay and backend engineering teams for analytics and diagnostics systems.

• Help identify and address issues within game systems, collaborating on solutions to minimize development friction.

• Report directly to the Lead Gameplay Engineer and work collaboratively with gameplay engineers and other disciplines.


⛳️ Requirements

• A minimum of 3 years of experience in developing game tools on one or more projects.

• Proficient in building customized tools through the Unreal editor’s extension capabilities.

• Knowledge of Wwise or comparable audio middleware.

• Experience collaborating closely with VFX systems and artists.

• Excellent communication skills, strong collaboration, and the ability to work independently, recognizing constraints and seeking assistance when necessary.

• Previous experience on released multiplayer titles utilizing Unreal Engine (preferred).

• Prior experience in making decisions and executing significant portions of a tool ecosystem for a game or engine (preferred).

• Experience in profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content (preferred).

• Candidates must be legally authorized to work in the United States or Canada.

• Candidates must be willing to work within North American time zones (EST–PST).


🏝️ Benefits

• Stock options.

• Comprehensive medical, dental, and vision coverage (100% for individuals, 90% for dependents).

• Life insurance.

• Short-term and long-term disability insurance.

• Additional benefits.

• 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada).

• Paid parental leave.

• Fully distributed remote studio operating across North American time zones.

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