
Gameplay Tools Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States, +1 more country.
• Develop tailored Unreal Engine tools to assist various teams throughout the studio.
• Collaborate with stakeholders to comprehend iterative workflows and design customized C++ tools within the Unreal editor and in-game settings.
• Create tools that facilitate art, audio, and design, enabling efficient content creation, iteration, and analysis.
• Implement features that minimize manual tasks and enhance workflow efficiency.
• Conduct regular playtesting with the team to gain insights into creative spaces and offer better support for development.
• Take responsibility for the technical architecture and implementation of multiple tools and their supporting systems within the game.
• Work closely with stakeholders and production to enhance iteration throughput.
• Partner with audio, VFX, and design stakeholders to develop scalable solutions for content production.
• Serve as a technical liaison between gameplay and backend engineering teams for analytics and diagnostics systems.
• Help identify and address issues within game systems, collaborating on solutions to minimize development friction.
• Report directly to the Lead Gameplay Engineer and work collaboratively with gameplay engineers and other disciplines.
• A minimum of 3 years of experience in developing game tools on one or more projects.
• Proficient in building customized tools through the Unreal editor’s extension capabilities.
• Knowledge of Wwise or comparable audio middleware.
• Experience collaborating closely with VFX systems and artists.
• Excellent communication skills, strong collaboration, and the ability to work independently, recognizing constraints and seeking assistance when necessary.
• Previous experience on released multiplayer titles utilizing Unreal Engine (preferred).
• Prior experience in making decisions and executing significant portions of a tool ecosystem for a game or engine (preferred).
• Experience in profiling and optimizing gameplay, engine, or infrastructure systems for large-scale content (preferred).
• Candidates must be legally authorized to work in the United States or Canada.
• Candidates must be willing to work within North American time zones (EST–PST).
• Stock options.
• Comprehensive medical, dental, and vision coverage (100% for individuals, 90% for dependents).
• Life insurance.
• Short-term and long-term disability insurance.
• Additional benefits.
• 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada).
• Paid parental leave.
• Fully distributed remote studio operating across North American time zones.
Gardens
tobspr Games
CD PROJEKT SA
CD PROJEKT SA
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