
Animator – Gameplay, Motion Matching
Posted 4 days ago

Posted 4 days ago
This is a fully remote position, open to applicants in Germany.
• Develop and enhance player locomotion and traversal systems utilizing GASP through motion matching, Pose Search databases, Choosers, and the Mover-based character configuration.
• Revise, refine, and adapt animation packs from Fab and other sources for improved quality.
• Address foot sliding, pops, and contact issues; adjust timing and weight for better realism.
• Retarget and prepare animation data for skeletons and characters, focusing on curves, root motion, and motion-matching metadata.
• Design and polish authentic gameplay animations for various interactions, including gathering, crafting, melee and ranged combat, hit reactions, injuries, and deaths.
• Create realistic zombie animation sets that encompass locomotion, attacks, hit reactions, staggers, falls, and recoveries.
• Incorporate physics-based animation techniques, including ragdolls, physical hit reactions, and motion-matched recoveries.
• Utilize Control Rig and in-engine tools for fixes, layering, and procedural adjustments.
• Ensure animation performance is optimized for a large open world through LODs, animation budgeting, and sensible database management.
• Collaborate with Technical Animation, Gameplay Programming, and Technical Art teams.
• Troubleshoot and resolve visual, technical, and production challenges.
• Prior experience in professional game development projects.
• Practical experience with motion matching in Unreal Engine, preferably with GASP, including the creation and debugging of Pose Search databases.
• Demonstrated ability to rework and integrate third-party animations to maintain a consistent quality standard.
• Strong understanding of realistic human motion, including weight, balance, momentum, and timing.
• Comprehensive experience in motion capture cleanup and editing processes.
• Proficient in Maya, MotionBuilder, or Blender.
• A reel and/or portfolio showcasing in-game results is required.
• Sound knowledge of retargeting, root motion, and the Unreal animation pipeline, including Animation Blueprints, Choosers, Blend Spaces, and Montages.
• Capability to address issues from visual, technical, and production perspectives.
• Excellent communication skills.
• Proficiency in spoken and written English.
• A link to your Steam profile is appreciated.
• Experience with Control Rig and in-engine animation authoring is advantageous.
• Familiarity with physics-based animation is a plus.
• Experience in creature or zombie animation is a bonus.
• Knowledge of multiplayer animation is an advantage.
• Experience in setting up animations for multiple AI characters simultaneously is a bonus.
• Experience working on open world games is a plus.
• Background in indie or small team environments is beneficial.
• Permanent employment.
• 40 hours per week.
• 25 days of annual leave.
• Fully remote work opportunity.
• Freelance options available, with full-time opportunities for candidates located in Germany.
• Flexible working hours.
• High levels of ownership and creative freedom.
• Work with the latest UE5 animation technology, including motion matching, Choosers, and physics-based animation.
Gardens
Gardens
tobspr Games
CD PROJEKT SA
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