
Gameplay Engineer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United States, +1 more country.
• Take charge of implementing gameplay mechanics in Unreal Engine utilizing C++ and Blueprints.
• Create adaptable and scalable systems for iterative development and emergent game interactions.
• Conduct regular playtests with the team to prototype concepts and ensure gameplay aligns with core game pillars.
• Be responsible for the technical architecture and execution of various gameplay features.
• Collaborate with design and production teams to realize creative vision while balancing priorities.
• Champion a tactile and immersive game experience.
• Work alongside design, art, and animation teams on game vision and technical choices.
• Help identify and prioritize issues within game systems.
• Collaborate on solutions to minimize development friction.
• Report directly to the Lead Gameplay Engineer.
• Collaborate with gameplay engineers and other disciplines on a multiplayer fantasy adventure.
• Minimum of 5 years of experience in developing game mechanics across one or more projects.
• Extensive knowledge of Unreal’s gameplay frameworks, such as character and camera controllers, behavior trees, Blackboard, and the Gameplay Ability System.
• Strong understanding of Unreal’s multiplayer framework, including replication and RPCs.
• Capability to integrate networked multiplayer considerations into feature implementation.
• Excellent communication skills, a collaborative mindset, and the ability to exercise independent judgment.
• Previous experience with shipped multiplayer titles using Unreal Engine is a plus.
• Experience managing significant aspects of control/camera systems, NPC AI/behavior, combat, or ability/action features in a multiplayer setting is desirable.
• Familiarity with profiling and optimizing gameplay systems for large-scale content is advantageous.
• Must be legally authorized to work in the United States or Canada.
• Willingness to operate within North American time zones (EST–PST).
• Stock options.
• Comprehensive medical, dental, and vision coverage (100% for individuals, 90% for dependents).
• Life insurance.
• Short-term and long-term disability benefits.
• 401(k) contributions (U.S.).
• RRSP + DPSP contributions (Canada).
• Paid parental leave.
• Fully remote studio operating across North American time zones.
• Competitive salaries and pay transparency.
Gardens
tobspr Games
CD PROJEKT SA
CD PROJEKT SA
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