
Environment Artist
Posted 2 days ago

Posted 2 days ago
This is a fully remote position, open to applicants in United States.
• Develop intricate 3D environments in various styles based on project requirements and artistic direction for use in previs, virtual production, and cinematic game projects.
• Design and implement assets and artwork for scene composition and engaging level design.
• Conduct worldbuilding, texturing, modeling, and implementation using Maya, Substance, and Unreal Engine.
• Utilize reference materials, including photography and concept art, to guide the creation process.
• Organize and export assets for submission to production teams or external vendors.
• A minimum of 3 years of experience in the game or film industry specializing in asset and environment creation.
• Proficient to advanced user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, and P4V.
• Expertise in hard-surface modeling techniques.
• Experience in creating environment assets utilizing modern, real-time rendering techniques.
• Strong understanding of anatomy, including proportions, musculature, and skeletal structures.
• Familiarity with the import/export process for Unreal Engine at both Static Mesh and Skeletal Mesh levels, along with the ability to troubleshoot potential issues.
• Knowledge of traditional animation and/or video game production pipelines is essential.
• Excellent time management skills with efficient development strategies, enabling the successful meeting of schedules and deadlines.
• Capable of working from reference materials such as photography or concept art.
• Opportunity for remote work.
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