Environment Artist

Posted Sep 11

This is a fully remote position, open to applicants in United States.

📋 Description

• Develop intricate 3D environments in various styles based on project requirements and artistic direction for use in previs, virtual production, and cinematic game projects.

• Design and implement assets and artwork for scene composition and engaging level design.

• Conduct worldbuilding, texturing, modeling, and implementation using Maya, Substance, and Unreal Engine.

• Utilize reference materials, including photography and concept art, to guide the creation process.

• Organize and export assets for submission to production teams or external vendors.


⛳️ Requirements

• A minimum of 3 years of experience in the game or film industry specializing in asset and environment creation.

• Proficient to advanced user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, and P4V.

• Expertise in hard-surface modeling techniques.

• Experience in creating environment assets utilizing modern, real-time rendering techniques.

• Strong understanding of anatomy, including proportions, musculature, and skeletal structures.

• Familiarity with the import/export process for Unreal Engine at both Static Mesh and Skeletal Mesh levels, along with the ability to troubleshoot potential issues.

• Knowledge of traditional animation and/or video game production pipelines is essential.

• Excellent time management skills with efficient development strategies, enabling the successful meeting of schedules and deadlines.

• Capable of working from reference materials such as photography or concept art.


🏝️ Benefits

• Opportunity for remote work.

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