Creative Producer – R&D

Posted 1 day ago

This is a fully remote position, open to applicants in Poland, +4 more countries.

📋 Description

• Oversee the creation of marketing materials for new mobile game concepts during the initial R&D phase.

• Collaborate directly with Motion Designers and Artists: assign tasks, offer references and requirements, review their outputs, and deliver clear, actionable feedback.

• Determine how gameplay should be showcased in marketing materials based on the game itself, available levels, and the objectives of the marketing test.

• Prepare gameplay recordings and identify the most representative gameplay moments for creative production.

• Evaluate creatives from both a visual and production standpoint, including aspects such as animation, composition, pacing, clarity, and overall execution.

• Assess production complexity and timelines, ensuring that creatives are completed on schedule.

• Collaborate closely with R&D Producers to grasp each game concept, align on necessary materials for the launch, and provide final creatives for marketing tests.


⛳️ Requirements

• Background in the gaming industry with a solid understanding of game advertising creatives.

• Practical experience in Motion Design, Creative Production, or a similar role.

• Comprehensive knowledge of the entire video creative production cycle — from gameplay recording and references to animation, editing, and final delivery.

• Capability to independently assess the work of Motion Designers and Artists and offer constructive feedback without the need for a Motion or Art Lead.

• Sufficient hands-on production knowledge to accurately evaluate task complexity, production timelines, and quality of execution.

• Experience in directly coordinating with Motion Designers and managing their tasks.

• Ability to juggle multiple projects simultaneously, prioritize tasks, and make decisions when deadlines overlap.

• Comfortable in a dynamic environment with a high degree of autonomy.

• Excellent communication and coordination skills.

• Previous hands-on experience as a Motion Designer or Lead Motion Designer is advantageous.

• Experience with launching new games, prototypes, or early-stage products is a plus.

• Familiarity with R&D or startup-like game development settings is an asset.


🏝️ Benefits

• 18 business days of paid time off.

• 8 paid personal days per year, with an additional day added each year.

• Flexible public holidays policy.

• Individual budget allocated for training and growth.

• Full compensation for sick leave.

• Reimbursement for wear and tear on equipment while using a personal computer.

• Option for remote work.

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