
Creative Producer – Game Design, Concept Development
Posted Sep 17

Posted Sep 17
This is a fully remote position, open to applicants in Germany.
• Personally generate and develop a variety of game concepts based on client briefs, intellectual properties, themes, target audiences, or market opportunities.
• Assess and choose creative directions based on player engagement, uniqueness, commercial viability, and practicality.
• Establish and advocate for the player experience, creative foundations, core gameplay loop, mechanics, systems, progression, content, and overall user experience.
• Create and oversee comprehensive Game Design Documents (GDDs), concept presentations, feature briefs, prototypes, mood boards, and visual references.
• Influence the visual direction in collaboration with Art and UI/UX teams, offering feedback on characters, environments, interfaces, animations, and content quality.
• Facilitate brainstorming sessions, creative reviews, and evaluations of prototypes or builds.
• Uphold responsibility for the originality, consistency, and quality of concepts.
• Collaborate with the Project Manager and department leads to define scope, resources, budgets, timelines, and interdependencies.
• Articulate the proposition, reasoning, and compromises to clients, partners, senior stakeholders, and investors.
• Approximately five or more years of professional experience in game development.
• At least one new game developed from concept or pre-production to launch, with demonstrable personal ownership of its gameplay or creative direction.
• Strong practical expertise in game design, covering core loops, mechanics, systems, progression, content, balancing, player motivation, and user experience.
• Experience in creating or significantly shaping Game Design Documents, specifications, prototypes, or creative briefs.
• Capability to devise original concepts across various genres, audiences, platforms, themes, and commercial limitations.
• Strong visual and artistic judgment, including the ability to influence high-level visual direction, review Art and UI/UX work, and provide constructive critique.
• Practical understanding of development processes across Design, Art, Tech, Quality Assurance, and Production.
• Excellent presentation, facilitation, and communication abilities.
• Professional proficiency in English.
• Confidence to initiate, articulate, defend, and modify creative proposals with clients, partners, executives, and investors.
• Preferred: experience in external, co-development, or client-led production, especially with licensed intellectual property or branded entertainment.
• Preferred: familiarity with mobile, web, free-to-play, casual, hybrid, MR/XR, or other commercially-oriented game development environments.
• Preferred: experience with rapid prototyping, concept pitching, market and competitor analysis, audience research, and AI-assisted tools.
• Competitive salary and performance-based bonuses.
• Flexible work hours and remote working options.
• Opportunities for professional development and continuous learning.
• Engaging and collaborative work environment.
• Comprehensive health benefits and wellness programs.
Chainguard
TransPerfect
TransPerfect
Grist
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