Art Director

Posted Sep 17

This is a fully remote position, open to applicants in California.

πŸ“‹ Description

β€’ Take ownership of and define the artistic direction for branded Roblox experiences, from initial pitch and concept to launch and ongoing updates.

β€’ Create style guides, color scripts, asset specifications, polycount budgets, and texture budgets.

β€’ Lead visual development for client presentations utilizing mood boards, key art, concept sketches, and environment paintovers.

β€’ Convert brand guidelines and intellectual property into visuals that are native to Roblox.

β€’ Guide, mentor, and evaluate 3D artists, environment artists, UI designers, VFX artists, and animators.

β€’ Develop and oversee art pipelines using Blender, Maya, Substance 3D Painter, and Roblox Studio.

β€’ Collaborate with technical artists and Roblox engineers to optimize for mobile, console, PC, and VR platforms.

β€’ Supervise in-experience user interfaces, HUDs, icons, shop interfaces, and onboarding processes.

β€’ Work alongside game designers, producers, creative directors, as well as commercial production and post-production teams.

β€’ Present creative direction, work-in-progress, and completed artwork to clients and stakeholders.

β€’ Direct the creation of key art, experience thumbnails, icons, trailers, and social media assets.

β€’ Facilitate art reviews and ensure milestone approvals.

β€’ Keep track of Roblox updates, high-performing experiences, trends in avatars and user-generated content, and new tools, including generative AI workflows.


⛳️ Requirements

β€’ Minimum of 5 years of experience as an Art Director, Lead Artist, or a comparable role in gaming, interactive media, or branded digital experiences.

β€’ At least 2 years of practical experience with Roblox.

β€’ A robust portfolio showcasing art direction on shipped games or branded experiences, featuring Roblox projects and various stylized art styles.

β€’ Extensive knowledge of Roblox Studio, including aspects like lighting, materials, MeshParts, SurfaceAppearance, and platform limitations.

β€’ Proficient in Blender or Maya, Substance 3D Painter, Adobe Photoshop, and Adobe Illustrator.

β€’ Strong understanding of composition, color theory, lighting, shape language, and visual storytelling across characters, environments, and user interfaces.

β€’ Solid grasp of real-time art pipelines, including polycount budgets, UV mapping, texture atlasing, LODs, and performance optimization for mobile-first audiences.

β€’ Documented experience in leading and mentoring both in-house and outsourced art contributors.

β€’ Experience collaborating with brands, intellectual property holders, or agency partners.

β€’ Exceptional presentation and communication skills.

β€’ Active, hands-on knowledge of the Roblox ecosystem, player culture, and effective visual experiences.

β€’ Availability during PST core hours, Monday to Friday, from 9:00 AM to 6:00 PM.


🏝️ Benefits

β€’ Competitive hourly freelance compensation ranging from $45 to $60 per hour.

β€’ Reasonable accommodations for qualified individuals with disabilities.

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