
Art Director
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in California.
β’ Take ownership of and define the artistic direction for branded Roblox experiences, from initial pitch and concept to launch and ongoing updates.
β’ Create style guides, color scripts, asset specifications, polycount budgets, and texture budgets.
β’ Lead visual development for client presentations utilizing mood boards, key art, concept sketches, and environment paintovers.
β’ Convert brand guidelines and intellectual property into visuals that are native to Roblox.
β’ Guide, mentor, and evaluate 3D artists, environment artists, UI designers, VFX artists, and animators.
β’ Develop and oversee art pipelines using Blender, Maya, Substance 3D Painter, and Roblox Studio.
β’ Collaborate with technical artists and Roblox engineers to optimize for mobile, console, PC, and VR platforms.
β’ Supervise in-experience user interfaces, HUDs, icons, shop interfaces, and onboarding processes.
β’ Work alongside game designers, producers, creative directors, as well as commercial production and post-production teams.
β’ Present creative direction, work-in-progress, and completed artwork to clients and stakeholders.
β’ Direct the creation of key art, experience thumbnails, icons, trailers, and social media assets.
β’ Facilitate art reviews and ensure milestone approvals.
β’ Keep track of Roblox updates, high-performing experiences, trends in avatars and user-generated content, and new tools, including generative AI workflows.
β’ Minimum of 5 years of experience as an Art Director, Lead Artist, or a comparable role in gaming, interactive media, or branded digital experiences.
β’ At least 2 years of practical experience with Roblox.
β’ A robust portfolio showcasing art direction on shipped games or branded experiences, featuring Roblox projects and various stylized art styles.
β’ Extensive knowledge of Roblox Studio, including aspects like lighting, materials, MeshParts, SurfaceAppearance, and platform limitations.
β’ Proficient in Blender or Maya, Substance 3D Painter, Adobe Photoshop, and Adobe Illustrator.
β’ Strong understanding of composition, color theory, lighting, shape language, and visual storytelling across characters, environments, and user interfaces.
β’ Solid grasp of real-time art pipelines, including polycount budgets, UV mapping, texture atlasing, LODs, and performance optimization for mobile-first audiences.
β’ Documented experience in leading and mentoring both in-house and outsourced art contributors.
β’ Experience collaborating with brands, intellectual property holders, or agency partners.
β’ Exceptional presentation and communication skills.
β’ Active, hands-on knowledge of the Roblox ecosystem, player culture, and effective visual experiences.
β’ Availability during PST core hours, Monday to Friday, from 9:00 AM to 6:00 PM.
β’ Competitive hourly freelance compensation ranging from $45 to $60 per hour.
β’ Reasonable accommodations for qualified individuals with disabilities.
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