
Art Director
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Poland.
• Evaluate the existing visuals and user experience of the project and develop a prioritized plan for enhancements.
• Enhance game sensation through animations, player action feedback, and engaging gameplay experiences.
• Design and uphold the game’s style guide, which includes color palette, UI components, typography, and rules for animations and effects.
• Establish the game's visual style, incorporating major alterations to backgrounds and overall visual direction, and prepare variations for A/B testing.
• Oversee the art team by assigning tasks, reviewing outputs, providing feedback, and fostering professional development.
• Assign tasks for and evaluate UX flows and interfaces.
• Delegate tasks for animations and visual effects, review, and approve results in the build.
• Engage in new feature creation from the conceptual phase, ensuring visual and UX alignment with the overall style.
• Review and authorize all visual assets prior to their inclusion in the game.
• Inspect visuals in the build on devices and assign fix tasks to the development team.
• Over 3 years of experience in game development as an Art Director or Art Lead.
• Background in mobile casual projects where visuals and game feel are crucial, including puzzle, coloring, hidden object, merge, match-3, and farm genres.
• Familiarity with a LiveOps product.
• A portfolio showcasing projects for which you were responsible for the visual aspects.
• Extensive knowledge in 2D art, UI/UX, and game feel for mobile gaming.
• Proven experience leading an art team, including task assignment, work reviews, recruiting, and nurturing artists.
• Experience in assigning tasks for and evaluating UI/UX in mobile games, focusing on mobile interface patterns, readability on smaller screens, and onboarding processes.
• Understanding of animation and VFX production, including integration into Unity (Spine or similar), sufficient to assign tasks and approve results.
• In-depth knowledge of current AI tools applicable to art creation.
• Awareness of technical limitations specific to mobile devices.
• Experience collaborating closely with producers, game designers, and developers within a product team.
• Capability to independently shape the visual direction of a released product.
• History of contributing to successful projects with a multi-million audience.
• Experience in organizing large-scale production of illustrated content in a cohesive style.
• Practical experience in implementing AI in the art production process.
• 18 business days of paid time off.
• 8 paid personal days each year, with an additional day added annually.
• Flexible policy regarding public holidays.
• Full compensation for sick leave.
• Reimbursement for wear and tear on personal computer equipment used for work.
• Option for remote work.
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