
Adjunct Faculty – Game Design I: Systems and Mechanics
Posted 4 days ago

Posted 4 days ago
This is a fully remote position, open to applicants in Alabama, +44 more states.
• Engage students within an asynchronous and inclusive learning framework through a pre-established online course.
• Deliver instruction, feedback, and experiential, application-based learning opportunities.
• Respond to student inquiries within designated timeframes and offer proactive assistance to those requiring additional support.
• Connect students to pertinent resources while promoting participation, collaboration, and strong faculty-student relationships.
• Maintain up-to-date knowledge in game design and suggest supplementary course materials.
• Assess student submissions and provide personalized, constructive feedback.
• Facilitate online discussions, cultivating an inclusive, engaging, and respectful environment.
• Report to the faculty dean team.
• Bachelor’s degree in Game Programming, Computer Science, Software Engineering, Game Theory, English, Creative Writing, or a related discipline.
• Over 2 years of experience in game design or systems design.
• Expertise in Systems Design, Mechanics Balancing, Documentation, Iterative Prototyping, Core Loop Design, Player Psychology, and Tabletop/Analog Prototyping.
• At least 1 year of teaching experience is preferred.
• Employer-funded retirement plan.
• Free tuition program.
• Opportunities for professional development.
Bladework Games
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