
Technical Game Designer – Creator Tools
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Mexico.
• Develop tools within the engine or externally as part of a production pipeline to support fellow developers.
• Decompose features into well-defined tasks and proactively identify risks and dependencies.
• Design modular components, systems, and toolsets that enable less technical creators to produce high-quality experiences.
• Set performance budgets and constraints for systems created by users to maintain product stability and scalability.
• Create technical design documentation for both internal and public audiences.
• Work collaboratively with designers, artists, engineers, and producers to enhance workflows and deliver constructive feedback.
• At least one year of experience in Technical Tools Design within the gaming industry.
• 1-2 years of hands-on experience with Unreal Engine 5 in a tools design or technical design role on production-level professional, academic, or personal projects.
• Self-driven and proactive in recognizing design and technical challenges, with a readiness to seek help when needed.
• Strong understanding of developing toolsets for users with limited technical skills, emphasizing usability and accessibility.
• Proficient in implementation within Unreal Engine, including Blueprint Scripting and plugins.
• Familiarity with coding principles such as data types, logical operators, functions, and inheritance.
• Technically adept and able to work independently in a small team setting as part of a larger team.
• Exceptional communication, interpersonal, and organizational abilities.
• Capability to communicate effectively and collaborate with team members.
• Genuine passion for video games and user-generated content (e.g., Roblox, Fortnite).
• Proficiency in English at B2 level or above is required.
• Experience in developing multiplayer games and Live Service titles.
• Familiarity with procedural or modular content systems.
• Fundamental understanding of game systems design to empathize with users and anticipate valuable tools.
• Proven game credits and a personal portfolio for assessment.
• Knowledge of UI/UX principles and interface development for tools.
• Additional experience with Unreal Engine tools such as C++, Verse, UMG, World Partition, and Gameplay Ability System (GAS).
• Proficiency in software like UEFN, Roblox, Figma, and Miro.
• Experience with other game engines, including Unity, Godot, and proprietary engines.
• Resumes must be submitted in English.
• Chance to contribute to some of the largest AAA games in the industry.
• Excellent work-life balance.
• A collaborative and relaxed workplace atmosphere.
• Competitive salary package.
• Comprehensive benefits package including medical, dental, and vision coverage.
• 401K retirement plan.
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