Technical Game Designer – Creator Tools

atHigh Voltage SoftwareRemoteMX flagMexicoFull-timeDesignerJunior$30k – $35k/month

Posted Aug 22

This is a fully remote position, open to applicants in Mexico.

📋 Description

• Develop tools within the engine or externally as part of a production pipeline to support fellow developers.

• Decompose features into well-defined tasks and proactively identify risks and dependencies.

• Design modular components, systems, and toolsets that enable less technical creators to produce high-quality experiences.

• Set performance budgets and constraints for systems created by users to maintain product stability and scalability.

• Create technical design documentation for both internal and public audiences.

• Work collaboratively with designers, artists, engineers, and producers to enhance workflows and deliver constructive feedback.


⛳️ Requirements

• At least one year of experience in Technical Tools Design within the gaming industry.

• 1-2 years of hands-on experience with Unreal Engine 5 in a tools design or technical design role on production-level professional, academic, or personal projects.

• Self-driven and proactive in recognizing design and technical challenges, with a readiness to seek help when needed.

• Strong understanding of developing toolsets for users with limited technical skills, emphasizing usability and accessibility.

• Proficient in implementation within Unreal Engine, including Blueprint Scripting and plugins.

• Familiarity with coding principles such as data types, logical operators, functions, and inheritance.

• Technically adept and able to work independently in a small team setting as part of a larger team.

• Exceptional communication, interpersonal, and organizational abilities.

• Capability to communicate effectively and collaborate with team members.

• Genuine passion for video games and user-generated content (e.g., Roblox, Fortnite).

• Proficiency in English at B2 level or above is required.

• Experience in developing multiplayer games and Live Service titles.

• Familiarity with procedural or modular content systems.

• Fundamental understanding of game systems design to empathize with users and anticipate valuable tools.

• Proven game credits and a personal portfolio for assessment.

• Knowledge of UI/UX principles and interface development for tools.

• Additional experience with Unreal Engine tools such as C++, Verse, UMG, World Partition, and Gameplay Ability System (GAS).

• Proficiency in software like UEFN, Roblox, Figma, and Miro.

• Experience with other game engines, including Unity, Godot, and proprietary engines.

• Resumes must be submitted in English.


🏝️ Benefits

• Chance to contribute to some of the largest AAA games in the industry.

• Excellent work-life balance.

• A collaborative and relaxed workplace atmosphere.

• Competitive salary package.

• Comprehensive benefits package including medical, dental, and vision coverage.

• 401K retirement plan.

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