
Technical Designer
Posted Sep 10

Posted Sep 10
This is a fully remote position, open to applicants in United States, +4 more locations.
• Refactor prototype Blueprint assets into scalable and reusable systemic actors, employing C++ in Unreal Engine 4 when core performance or extension is required.
• Develop UI tools and developer interfaces to display debug information and diagnostics to logs and HUDs.
• Troubleshoot and verify extensive game systems, rectifying errors and resolving content or code issues.
• Implement gameplay mechanics and reward systems in collaboration with narrative teams to seamlessly integrate quest lines.
• Connect creative vision with technical execution across co-development projects.
• Define high-level player experiences, prototype and validate concepts, mentor designers, and work alongside engineering teams.
• Profound expertise in Unreal Engine 4 with a solid grasp of gameplay, systems, and level design.
• Strong experience in FPS design, demonstrating a history of enhancing gameplay flow, combat encounters, progression, and player engagement.
• Exceptional communication, stakeholder management, and mentoring abilities, with the capacity to balance creative vision with production realities.
• Competitive Salary
• Dynamic, multicultural, and enjoyable work environment
• Opportunity to work for the world's leading provider of game services
• Regular career advancement opportunities to ensure employee growth
Paramount
Side
VirtueStaff
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