Technical Artist – Mid, Senior

Posted Jul 17

This is a fully remote position, open to applicants in Alabama, +31 more states.

📋 Description

• Establish, construct, and uphold technical and quality benchmarks for all in-game art assets.

• Create detailed pipeline documentation to assist and guide the art team.

• Generate advanced, optimized materials through node graphs utilizing 3D/vector mathematics.

• Design breathtaking real-time visual effects using Niagara FX.

• Produce intricate, high-performance landscape and terrain materials.

• Implement and utilize procedural generation systems to enhance world-building and environment art workflows.

• Balance state-of-the-art UE5 capabilities for AAA experiences while ensuring rigorous performance optimization.


⛳️ Requirements

• Strong grasp of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.

• Demonstrated experience in creating high-quality textures using Photoshop and the Substance Suite for gaming.

• In-depth knowledge of object-oriented programming (OOP) with UE5 Blueprint scripting, functions, and data-driven systems.

• Meticulous attention to detail with a natural ability for troubleshooting, profiling, and resolving complex technical art challenges.

• Capability to navigate complex tasks independently while remaining highly collaborative, approachable, and professional.


🏝️ Benefits

• Generous PTO

• Health, Dental, & Vision coverage

• Healthcare and Daycare FSAs

• 401k with company match

• Life and Disability insurance

• Technology Stipend

• Paid Sick leave

• Commuter benefits

• Paid company holidays and office closures

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