Technical Artist

atBulletFarmRemoteFull-time3D ArtistSeniorLead$152k – $175k/year

Posted Aug 24

This is a fully remote position, open to applicants in United States, +1 more country.

📋 Description

• Take charge of and oversee the complete art pipeline from the creation of content to its implementation in the engine.

• Set up technical art standards, workflows, documentation, and best practices for both internal and external teams.

• Create tools, automation systems, and workflows that enhance artist productivity and the scalability of content.

• Collaborate with Engineering to address technical challenges related to rendering, performance, asset management, and content integration.

• Work alongside the Art Director to align artistic objectives with technical limitations and production realities.

• Act as the primary resource for VFX during the prototype and early production stages.

• Design, implement, and refine real-time visual effects utilizing Niagara.

• Establish and sustain lighting setups that support gameplay, atmosphere, mood, and storytelling goals.

• Assist in material creation, shader implementation, and sophisticated Unreal Engine rendering workflows.

• Analyze and optimize art content to achieve performance benchmarks across supported platforms.

• Coordinate with external vendors to ensure that assets are properly integrated into production pipelines and adhere to technical standards.

• Evaluate incoming content and offer guidance on optimization, implementation, and technical quality.


⛳️ Requirements

• Over 7 years of experience in roles such as Lead Technical Artist, Principal Technical Artist, or Expert Technical Artist on shipped AAA or AA titles.

• Profound expertise in Unreal Engine 5 content pipelines and technical art workflows.

• Strong skills in Niagara and real-time VFX creation.

• Experience in creating and optimizing intricate visual effects for gameplay and environmental uses.

• Solid understanding of lighting principles, atmospheric lighting, and real-time rendering workflows.

• Familiarity with modern rendering technologies, including Lumen and related UE5 systems.

• Proficient in materials, shaders, asset optimization, and performance profiling.

• Experience in developing tools and pipeline automation solutions.

• Proficient with Python, Blueprint scripting, or similar tools for pipeline development.

• Actively engaged with AI-assisted tools in the technical art pipeline, such as Substance AI, AI-driven VFX workflows, or automation tools.

• Comfortable working with AI tooling.

• Excellent communication skills and ability to collaborate across Art, Engineering, Design, and Production teams.

• Experience in supporting external development partners and outsourced content pipelines.

• Preferred experience working on horror, action, dark fantasy, or atmospheric titles.

• Preferred experience supporting large-scale external art organizations and vendor ecosystems.

• Familiarity with console performance optimization workflows is preferred.

• Preferred experience in creating procedural workflows and content generation pipelines.

• Knowledge of asset streaming, memory management, and platform-specific optimization techniques is preferred.

• Previous experience in establishing pipelines and standards for new projects or studios is preferred.


🏝️ Benefits

• Competitive base salary.

• Health, dental, and vision benefits.

• Medical, dental, and vision insurance.

• 401(k) plan.

• Flexible paid time off.

• Remote-first work arrangement.

• Work from anywhere in the US or Canada.

• Direct influence over studio operations and game development.

• Broad technical ownership from day one.

• Opportunity to work with cutting-edge UE5 technology.

• Reasonable accommodations provided during the application or interview process.

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