Senior UI Artist – MARVEL SNAP

atSecond DinnerRemoteUS flagUnited StatesFull-time2D ArtistSenior$79 – $89/hour

Posted Sep 10

This is a fully remote position, open to applicants in United States.

📋 Description

• Define and enhance the visual language of MARVEL SNAP throughout the game's interface and player experience.

• Take ownership of UI art from initial exploration to final, game-ready implementation.

• Produce UI assets such as screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic materials.

• Convert UX flows and gameplay requirements into clear, intuitive, and visually engaging UI solutions.

• Develop visual explorations, high-fidelity compositions, prototypes, and style guides.

• Collaborate with UX Designers, Game Designers, Engineers, Producers, Product Managers, and other artists.

• Establish and uphold cohesive visual standards across UI features and systems.

• Create and refine iconography, typography, layout, color, hierarchy, and visual design systems.

• Design UI interactions and visual states, including transitions, feedback, and emphasis.

• Implement UI art directly in the game engine, ensuring assets are performant, scalable, and ready for production.

• Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and product needs.

• Identify opportunities to enhance UI quality and usability.

• Establish efficient UI art workflows, processes, and best practices.

• Provide feedback and mentorship to other artists.

• Contribute to the visual identity of MARVEL SNAP, a game developed by Second Dinner in collaboration with Marvel.


⛳️ Requirements

• Over 10 years of professional experience in UI, UX, or game art.

• Proven experience contributing to at least one commercially released game.

• Strong portfolio showcasing outstanding UI design, visual design, iconography, and game interface work; portfolio submission is required.

• Solid foundations in visual design, composition, typography, color, hierarchy, iconography, and information design.

• Experience in taking UI concepts from initial rough exploration to polished, production-ready assets.

• Deep understanding of UX principles and human-computer interaction.

• Experience designing for various screen sizes, resolutions, and aspect ratios.

• Familiarity with creating visual systems and maintaining consistency across UI elements and features.

• Proficiency in Photoshop, Illustrator, Figma, or similar tools.

• Experience working directly within a game engine and understanding UI implementation requirements.

• Strong communication and collaboration abilities.

• Capability to work independently, manage priorities, and make sound visual decisions in a fast-paced production environment.

• High level of craftsmanship and attention to detail.

• Must be legally authorized to work and reside in the United States.

• Visa sponsorship is not available.

• Nice-to-have: experience with card, collectible card, or strategy games; live-service games; mobile or multiplatform games; motion design; Unity or another game engine; UI scripting or programming; UI component libraries and design systems; mentorship or visual direction; Marvel or licensed IP.


🏝️ Benefits

• Health benefits offered through a third-party contractor.

• Remote-first work arrangement.

• Fully remote work option available for most team members.

• Diversity and inclusion-focused workplace.

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