
Senior Technical Combat Designer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in Portugal, +3 more countries.
• Develop and balance bosses and enemies utilizing Unreal Engine.
• Take ownership of at least two combat characters or equivalent systems.
• Design attacks comprehensively, including animation integration, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs.
• Enhance combat variety and elevate the overall combat experience through iterative hands-on balancing.
• Apply animation principles related to weight, timing, anticipation, and clarity.
• Create or modify animations and incorporate them into gameplay.
• Troubleshoot combat and animation issues using frame data, startup/active/recovery times, hitstop, input buffering, and cancel windows.
• Implement combat systems using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies.
• Utilize Niagara to prototype combat effects and visual responses.
• Collaborate with engineering, animation, VFX, and design teams to troubleshoot and iterate on gameplay.
• Over 5 years of experience in designing and implementing combat for video games, including ownership of 2 or more combat characters or equivalent systems.
• Deep understanding of animation principles and the essence of combat feel.
• Practical experience with Unreal Engine, particularly with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems.
• Experience in third-person combat, fighting games, shooters, or other combat-centered titles.
• Capability to create or modify animations using tools such as Maya, MotionBuilder, Blender, or similar software.
• Familiarity with combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames.
• Basic knowledge of C++ and comfort in using AI-assisted coding tools to aid gameplay implementation.
• Ability to work autonomously, take ownership of your craft, and drive solutions to challenges.
• Candidates must be available to align with the CEST team's working hours.
• Competitive salary.
• A vibrant, multicultural, and enjoyable work environment.
• Opportunity to work with the world's leading provider of game services.
• Regular opportunities for career progression.
• Remote freelance contract.
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