Senior Rendering Engineer

Posted 12 hours ago

This is a fully remote position, open to applicants in Arizona, +14 more states.

πŸ“‹ Description

β€’ Design, enhance, and optimize rendering features and shaders in Unreal Engine 5, covering materials, post-processing, lighting, and custom rendering passes.

β€’ Drive lighting strategy decisions in collaboration with environment art and lead engineering, focusing on World Partition, GPU Lightmass, and the trade-offs between Lumen and baked lighting.

β€’ Analyze and improve GPU/CPU rendering performance to meet established platform targets and fidelity standards.

β€’ Identify and fix rendering bugs, visual artifacts, and platform-specific rendering challenges across targeted hardware.

β€’ Develop and sustain internal tools to assist artists and engineers working with rendering systems, such as profiling visualizers and lighting validation utilities.

β€’ Work closely with technical artists on shader authoring standards, material complexity limits, and visual fidelity guidelines.

β€’ Aid in the development and enforcement of the studio's performance and fidelity standards documentation.

β€’ Operate within the Perforce/UGS/Horde pipeline, adhering to team branching and Definition of Done standards.

β€’ Keep abreast of updates in the Unreal Engine rendering roadmap, including Lumen, Nanite, and Substrate, and assess their suitability for production requirements.


⛳️ Requirements

β€’ Over 7 years of professional experience as a rendering or graphics engineer.

β€’ At least one shipped title developed using Unreal Engine.

β€’ Proficient in C++ programming.

β€’ Strong grasp of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering).

β€’ Experience with HLSL and shader authoring.

β€’ Proficient in debugging rendering issues using tools such as RenderDoc or Unreal Insights.

β€’ Hands-on experience with UE5 lighting systems β€” including World Partition, GPU Lightmass, and Lumen β€” and understanding their trade-offs.

β€’ Strong instincts for performance profiling and experience meeting platform-specific frame budgets.

β€’ Comfortable working within a structured, multi-team pipeline (Perforce or similar) with established branching and review processes.

β€’ Ability to clearly articulate rendering constraints and trade-offs to artists and designers.

β€’ Experience with Nanite, Substrate, or other new UE5 rendering features in a production environment.

β€’ Background in horror or atmospheric genres, especially with stylized or high-contrast lighting settings.

β€’ Experience in developing custom rendering tools or editor extensions.

β€’ Knowledge of console platform rendering and certification processes.

β€’ Technical art background or a strong history of collaboration with technical artists.


🏝️ Benefits

β€’ Profit sharing.

β€’ Medical insurance.

β€’ Dental insurance.

β€’ Vision insurance.

β€’ 401(k) matching.

β€’ FSA/HSA.

β€’ Paid time off.

β€’ Sick time.

β€’ Holidays.

β€’ Parental leave.

β€’ Direct impact on the visual identity of a flagship, high-visibility franchise.

β€’ Close collaboration with engineering leadership and art direction on rendering strategy.

β€’ A cooperative, low-ego engineering culture supported by strong senior and lead personnel.

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