Senior Materials Level Artist

atSony Interactive EntertainmentRemoteCA flagCanadaFreelanceUncategorizedSeniorC$46 – C$70/hour

Posted Oct 23

This is a fully remote position, open to applicants in Canada.

πŸ“‹ Description

β€’ Design and enhance realistic physically based (PBR) materials for both in-game and cinematic experiences.

β€’ Ensure visual consistency and uphold quality standards throughout the project.

β€’ Execute terrain and level-specific modeling tasks.

β€’ Build both organic and hard-surface environments and worlds.

β€’ Position assets to enhance an immersive player experience.

β€’ Create cohesive environmental appearances through material blending and transitions from ground to assets.

β€’ Develop narratives within the environment through elements of age, wear, erosion, and historical context.

β€’ Manage environment art from blockout/prototyping stages to custom asset creation and final shippable-quality art.

β€’ Collaborate with Art Directors, Leads, and Technical Artists.

β€’ Swiftly and effectively implement feedback received.

β€’ Assist in defining and enhancing the game's visual direction.

β€’ Balance visual fidelity with performance constraints.

β€’ Innovatively address production challenges.

β€’ Estimate project scope and manage workload efficiently.

β€’ Deliver high-quality work on schedule within a production setting.


⛳️ Requirements

β€’ Over 6 years of experience as a material/world-building artist in the video game industry.

β€’ At least 2 shipped AAA titles to your credit.

β€’ Proficient in Autodesk Maya and traditional modeling pipelines.

β€’ A portfolio showcasing materials developed using both procedural and traditional techniques.

β€’ Strong grasp of PBR material workflows, standards, and surface/light interactions.

β€’ Deep understanding of game development, particularly regarding material usage within a world-building pipeline.

β€’ Skilled in applying surface details and managing shader features for diverse material types.

β€’ Expert-level knowledge of Adobe Photoshop and traditional texture baking methods.

β€’ Capability to unwrap UVs for texturing meshes and lightmaps using Autodesk Maya.

β€’ Experience in optimizing games for performance and memory efficiency.

β€’ Advanced comprehension of game and cinematic art asset creation.

β€’ Quick learner of new game engines and tools.

β€’ Must align core working hours with PST, collaborating with the team based in California.

β€’ A portfolio or demo reel is required; candidates may be asked to complete an art test and participate in a phone screening.


🏝️ Benefits

β€’ Medical insurance

β€’ Dental insurance

β€’ Vision insurance

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