
Senior Materials Level Artist
Posted Oct 23

Posted Oct 23
This is a fully remote position, open to applicants in Canada.
β’ Design and enhance realistic physically based (PBR) materials for both in-game and cinematic experiences.
β’ Ensure visual consistency and uphold quality standards throughout the project.
β’ Execute terrain and level-specific modeling tasks.
β’ Build both organic and hard-surface environments and worlds.
β’ Position assets to enhance an immersive player experience.
β’ Create cohesive environmental appearances through material blending and transitions from ground to assets.
β’ Develop narratives within the environment through elements of age, wear, erosion, and historical context.
β’ Manage environment art from blockout/prototyping stages to custom asset creation and final shippable-quality art.
β’ Collaborate with Art Directors, Leads, and Technical Artists.
β’ Swiftly and effectively implement feedback received.
β’ Assist in defining and enhancing the game's visual direction.
β’ Balance visual fidelity with performance constraints.
β’ Innovatively address production challenges.
β’ Estimate project scope and manage workload efficiently.
β’ Deliver high-quality work on schedule within a production setting.
β’ Over 6 years of experience as a material/world-building artist in the video game industry.
β’ At least 2 shipped AAA titles to your credit.
β’ Proficient in Autodesk Maya and traditional modeling pipelines.
β’ A portfolio showcasing materials developed using both procedural and traditional techniques.
β’ Strong grasp of PBR material workflows, standards, and surface/light interactions.
β’ Deep understanding of game development, particularly regarding material usage within a world-building pipeline.
β’ Skilled in applying surface details and managing shader features for diverse material types.
β’ Expert-level knowledge of Adobe Photoshop and traditional texture baking methods.
β’ Capability to unwrap UVs for texturing meshes and lightmaps using Autodesk Maya.
β’ Experience in optimizing games for performance and memory efficiency.
β’ Advanced comprehension of game and cinematic art asset creation.
β’ Quick learner of new game engines and tools.
β’ Must align core working hours with PST, collaborating with the team based in California.
β’ A portfolio or demo reel is required; candidates may be asked to complete an art test and participate in a phone screening.
β’ Medical insurance
β’ Dental insurance
β’ Vision insurance
Horizon Connect @ Wall BCBSNJ
The Baldwin Group
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