
Senior LiveOps Developer – Mobile Games
Posted Oct 12

Posted Oct 12
This is a fully remote position, open to applicants in Belgium.
• Assume responsibility for mobile and web games published by CrazyGames, treating them as live products.
• Regularly release updates, introduce new content, features, and organize live events.
• Evaluate metrics such as retention, session length, ARPDAU, conversion, and cohort behavior to guide future development.
• Launch seasonal events, content releases, and promotional offers.
• Develop event frameworks, remote configurations, A/B tests, progression systems, and economic adjustments.
• Strategically plan integrations into unfamiliar codebases, ensuring existing functionality remains intact.
• Evaluate readiness for global launches and identify necessary systems.
• Design and implement various game modes, progression systems, and monetization strategies.
• Collaborate with the Publishing team to align on LiveOps roadmaps and prioritization.
• Maintain a clean Git history and document implementation tasks thoroughly.
• Establish a rhythm for updates, tooling, event calendars, balancing, and repeatable LiveOps processes across the IP portfolio.
• A minimum of 2 years managing LiveOps for shipped mobile titles.
• Familiarity with update rhythms, events, progression systems, economies, offers, and the rationale behind these elements.
• Experience guiding a mobile title through both soft launch and global launch phases.
• At least 3 years of professional game development experience with shipped titles.
• Hands-on experience in developing live systems.
• Proficient in analyzing retention, session length, ARPDAU, conversion, and cohort behavior metrics.
• Strong background in mobile game development for iOS and Android platforms.
• Experience with analytics, A/B testing, remote configurations, and live tooling.
• Knowledge of monetization strategies and ad SDKs within a LiveOps framework.
• Proficiency in multiple programming languages and ecosystems, particularly C# and JavaScript/TypeScript.
• Solid understanding of software architecture and object-oriented programming principles.
• Comfortable working within existing codebases.
• Effective use of Git in collaborative settings.
• Pragmatic and detail-oriented with a focus on high-quality delivery.
• Strong team player with a sense of ownership.
• Proficient in English (working language).
• Must be located within a timezone that is no more than 6 hours different from UTC+2.
• Nice to have: experience in web game development.
• Nice to have: knowledge of multiplayer and networking.
• Nice to have: game design instincts.
• Nice to have: proficiency in the Turkish language.
• Flexible working hours and the ability to work from any location.
• One to two team-building weeks each year.
• Company-paid flights and accommodation for team-building weeks.
• Opportunity to engage in gaming as part of the job.
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