Remotery

Senior Level Designer

Posted Aug 4

This is a fully remote position, open to applicants in France.

📋 Description

• Collaborate with the creative team to strategize level progression and difficulty curves that align with both player and business requirements.

• Utilize Unity and proprietary tools to craft innovative and diverse 3D levels for a worldwide audience.

• Design, iterate, and enhance gameplay experiences within the Level Design team and Levels Pod.

• Assist in planning and prioritizing tasks related to level design.

• Uphold high-quality standards while providing mentorship and guidance to fellow level designers.

• Establish level design guidelines tailored specifically to the game and its audience.

• Define and refine specifications for Level Design tools to enhance workflow and quality.

• Keep documentation updated regarding levels, level progressions, and ongoing level-related A/B tests.

• Contribute ideas for game mechanics, level assets, and thematic elements of levels.

• Collaborate closely with artists, animators, and programmers to bring level designs to life.

• Test and balance levels and progressions based on player feedback and data analysis.

• Ensure designs comply with the technical constraints and opportunities of the game engine.

• Assist in establishing and integrating an AI-driven pipeline to scale level production and optimize content generation workflows.


⛳️ Requirements

• A minimum of 4+ years of demonstrated experience in Level Design for 3D games.

• A portfolio showcasing the ability to create engaging and enjoyable levels.

• Proficient in Unity at an intermediate level or higher.

• Strong grasp of game design principles, particularly within the casual gaming genre.

• Experience or a genuine interest in leading and mentoring a team from the ground up.

• Background in continuous, data-driven level balancing and adjustments.

• Exceptional problem-solving abilities with a creative approach to design challenges.

• Strong communication skills with the capability to articulate ideas clearly.

• Experience in designing open-world, outdoor 3D environments (preferred but not required).

• Experience in leading and mentoring a small team of Level Designers (preferred but not required).

• A degree in game design, computer science, or a related field would be advantageous (preferred but not required).

• Ability to work within the European Time Zone.

• Fluency in English is required as outlined in the application form.


🏝️ Benefits

• Competitive, best-in-class compensation.

• Additional benefits will align with the country in which you reside.

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