Senior Level Designer

Posted 1 day ago

This is a fully remote position, open to applicants in United Kingdom.

📋 Description

• Aim to meet the level design objectives for the game.

• Develop clear and concise documentation for level design.

• Present level concepts and enhancements in an understandable manner.

• Strategize and execute metric-compliant level blockouts within the engine.

• Collaborate closely with various disciplines to incorporate features, assets, and visual styles into levels.

• Ensure the flow and readability of levels are maintained and balanced.

• Address challenges by working with other departments.

• Engage with others to align, playtest, iterate, and enhance levels.

• Reflect on feedback and take appropriate actions.


⛳️ Requirements

• Over 5 years of professional experience as a designer focusing on levels.

• Experience with at least one AAA FPS title.

• Proficient in level design principles and layouts.

• Background in combat and encounter design.

• Strong skills in design tools used in UE5 or an equivalent proprietary game engine.

• Experience in the level blockout phase, understanding feature needs, and creating spaces that support gameplay mechanics.

• Familiarity with various support tools such as Miro, Jira, and Confluence.

• Exceptional bug diagnosis and debugging capabilities.

• Confident in 3D level blockout and prototyping abilities.

• Strong collaboration and interpersonal skills.

• Excellent verbal and written communication skills.

• Comfortable with both giving and receiving feedback.

• Capable of managing time and workload efficiently.

• Self-driven and proactive.

• Desirable: Experience with melee and ranged combat.

• Desirable: Experience in creating cinematic set-pieces.


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Opportunities for professional development and training.

• Flexible working hours and remote work options.

• Health and wellness programs.

• Collaborative and creative work environment.

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