
Senior Level Designer
Posted 1 day ago

Posted 1 day ago
This is a fully remote position, open to applicants in United Kingdom.
• Aim to meet the level design objectives for the game.
• Develop clear and concise documentation for level design.
• Present level concepts and enhancements in an understandable manner.
• Strategize and execute metric-compliant level blockouts within the engine.
• Collaborate closely with various disciplines to incorporate features, assets, and visual styles into levels.
• Ensure the flow and readability of levels are maintained and balanced.
• Address challenges by working with other departments.
• Engage with others to align, playtest, iterate, and enhance levels.
• Reflect on feedback and take appropriate actions.
• Over 5 years of professional experience as a designer focusing on levels.
• Experience with at least one AAA FPS title.
• Proficient in level design principles and layouts.
• Background in combat and encounter design.
• Strong skills in design tools used in UE5 or an equivalent proprietary game engine.
• Experience in the level blockout phase, understanding feature needs, and creating spaces that support gameplay mechanics.
• Familiarity with various support tools such as Miro, Jira, and Confluence.
• Exceptional bug diagnosis and debugging capabilities.
• Confident in 3D level blockout and prototyping abilities.
• Strong collaboration and interpersonal skills.
• Excellent verbal and written communication skills.
• Comfortable with both giving and receiving feedback.
• Capable of managing time and workload efficiently.
• Self-driven and proactive.
• Desirable: Experience with melee and ranged combat.
• Desirable: Experience in creating cinematic set-pieces.
• Competitive salary and performance-based bonuses.
• Opportunities for professional development and training.
• Flexible working hours and remote work options.
• Health and wellness programs.
• Collaborative and creative work environment.
Gramian Consulting
Gramian Consulting
Mob Entertainment
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