
Principal Technical Sound Designer
Posted 9 hours ago

Posted 9 hours ago
This is a fully remote position, open to applicants in United States.
• Design and construct modular, scalable, and portable audio systems utilizing C++, Blueprints, Wwise, and Unreal Engine.
• Collaborate on various AA/AAA game projects simultaneously.
• Create in-depth integrations leveraging the Wwise Unreal Engine API.
• Design and uphold dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and varying player contexts.
• Develop sophisticated audio capabilities using Unreal Engine MetaSounds.
• Analyze and enhance audio for CPU, memory, runtime performance, and platform limitations.
• Architect and improve scalable dialogue systems.
• Create Unreal Editor modules, utilities, and tools to streamline audio implementation workflows.
• Generate technical documentation and how-to guides for sound designers and junior technical sound designers.
• Provide hands-on sound design support when necessary.
• Deliver production-ready outcomes within tight deadlines and high-pressure development environments.
• Several shipped AA or AAA titles, showcasing professional experience in mixing completed game projects.
• Experience managing multiple AA/AAA projects concurrently.
• In-depth knowledge of Wwise, including its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio.
• Extensive professional background in Unreal Engine, C++, Blueprints, and MetaSounds.
• Demonstrated experience in architecting and developing core game-audio systems from the ground up.
• Proven ability to optimize game audio for CPU and memory performance.
• Experience in creating audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat.
• Multiple verified examples of establishing and refining dialogue systems from scratch.
• Comprehensive experience in developing Unreal Editor modules, utilities, and workflow tools.
• Strong skills in technical documentation and knowledge transfer.
• Professional experience in sound design and a solid understanding of how technical frameworks support creative audio objectives.
• Experience in horror games or horror-centric interactive audio is highly regarded; familiarity with and enthusiasm for the genre, along with an understanding of audio systems that enhance tension, atmosphere, player uncertainty, pacing, and dynamic scares.
• Proven capacity to make significant technical and creative decisions under considerable time, performance, or production pressures.
• Profit sharing.
• Medical, dental, and vision insurance.
• 401(k) matching.
• FSA/HSA.
• Paid time off.
• Sick time.
• Holidays.
• Parental leave.
Gramian Consulting
Gramian Consulting
Fidus Systems
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