Principal Technical Sound Designer

atMob EntertainmentRemoteUS flagUnited StatesFull-timeDesignerLead$121k – $159k/year

Posted 9 hours ago

This is a fully remote position, open to applicants in United States.

📋 Description

• Design and construct modular, scalable, and portable audio systems utilizing C++, Blueprints, Wwise, and Unreal Engine.

• Collaborate on various AA/AAA game projects simultaneously.

• Create in-depth integrations leveraging the Wwise Unreal Engine API.

• Design and uphold dynamic mixing and spatial audio systems in Wwise for gameplay, dialogue, environments, cinematics, and varying player contexts.

• Develop sophisticated audio capabilities using Unreal Engine MetaSounds.

• Analyze and enhance audio for CPU, memory, runtime performance, and platform limitations.

• Architect and improve scalable dialogue systems.

• Create Unreal Editor modules, utilities, and tools to streamline audio implementation workflows.

• Generate technical documentation and how-to guides for sound designers and junior technical sound designers.

• Provide hands-on sound design support when necessary.

• Deliver production-ready outcomes within tight deadlines and high-pressure development environments.


⛳️ Requirements

• Several shipped AA or AAA titles, showcasing professional experience in mixing completed game projects.

• Experience managing multiple AA/AAA projects concurrently.

• In-depth knowledge of Wwise, including its Unreal Engine integration/API, dynamic mixing, and Wwise Spatial Audio.

• Extensive professional background in Unreal Engine, C++, Blueprints, and MetaSounds.

• Demonstrated experience in architecting and developing core game-audio systems from the ground up.

• Proven ability to optimize game audio for CPU and memory performance.

• Experience in creating audio systems for networked multiplayer games, including replicated audio state/events, latency and synchronization, and multiplayer voice chat.

• Multiple verified examples of establishing and refining dialogue systems from scratch.

• Comprehensive experience in developing Unreal Editor modules, utilities, and workflow tools.

• Strong skills in technical documentation and knowledge transfer.

• Professional experience in sound design and a solid understanding of how technical frameworks support creative audio objectives.

• Experience in horror games or horror-centric interactive audio is highly regarded; familiarity with and enthusiasm for the genre, along with an understanding of audio systems that enhance tension, atmosphere, player uncertainty, pacing, and dynamic scares.

• Proven capacity to make significant technical and creative decisions under considerable time, performance, or production pressures.


🏝️ Benefits

• Profit sharing.

• Medical, dental, and vision insurance.

• 401(k) matching.

• FSA/HSA.

• Paid time off.

• Sick time.

• Holidays.

• Parental leave.

People also viewed

Well Copy5 hours ago

Email Designer

US flagUnited States OnlyFull-timeDesigner
ApplyView job
Gramian Consulting7 hours ago

Senior PCB Design, Hardware Simulation Engineer

ID flagIndonesia, +2 more countriesFreelanceDesigner
ApplyView job
Gramian Consulting7 hours ago

Senior PCB Design, Hardware Simulation Engineer

BD flagBangladesh, +5 more countriesFreelanceDesigner
ApplyView job
Fidus Systems9 hours ago

FPGA Designer

CA flagCanada OnlyFull-timeDesignerC$125k – C$160k/year
ApplyView job
Consensus Cloud Solutions9 hours ago

Clinical Workflow Solution Designer

US flagUnited States OnlyFull-timeDesigner$180k – $190k/year
ApplyView job
Sargent & Lundy9 hours ago

Senior Civil Site Designer – Grid

US flagUnited States OnlyFull-timeDesigner$77.9k – $119k/year
ApplyView job

Never miss a great job!

Get handpicked remote jobs straight to your inbox weekly.

Trusted by 7,400+ designers