Senior DevOps Engineer, Multiplayer

Posted 10 hours ago

This is a fully remote position, open to applicants in Arizona, +7 more states.

📋 Description

• Design and implement systems for multiplayer server orchestration, allocation, scheduling, and lifecycle management.

• Oversee infrastructure management across various regions, including autoscaling, placement, health checks, and recovery from failures.

• Develop and sustain CI/CD pipelines, along with processes for rollout, rollback, and release tooling.

• Strategize capacity planning and manage provisioning in both cloud and bare-metal environments.

• Create and uphold Infrastructure-as-Code for bare-metal computing, networking, and storage solutions.

• Operate and optimize Kubernetes clusters, container runtimes, and configurations at the host level.

• Establish monitoring, logging, alerting, and dashboards to assess infrastructure health, capacity, allocation latency, and failure incidents.

• Spearhead technical design for significant platform initiatives.

• Ensure production reliability, manage incident responses, and implement root-cause improvements.

• Provide mentorship to engineers and elevate standards through design reviews, infrastructure code evaluations, and adherence to operational best practices.


⛳️ Requirements

• Significant professional experience in DevOps, Site Reliability Engineering (SRE), infrastructure, or platform engineering.

• Proven experience in managing multiplayer or real-time online services in a production environment.

• Strong comprehension of dedicated game servers and multiplayer networking principles.

• Profound knowledge of Linux, networking (TCP/UDP, load balancing, DNS, firewalls), and Docker technologies.

• Familiarity with Infrastructure-as-Code tools such as Terraform, Ansible, and Packer.

• Experience in designing highly available systems, asynchronous workflows, and production APIs.

• Background in building and maintaining CI/CD pipelines (e.g., GitHub Actions, GitLab CI, Argo CD, Jenkins).

• Solid understanding of distributed systems, including retries, consistency, concurrency, and failure recovery mechanisms.

• Experience with observability stacks like Prometheus, Grafana, Loki, ELK, or Datadog.

• Strong scripting or programming proficiency in at least one language (e.g., Go, Python, Bash).

• Capability to independently tackle ambiguous infrastructure challenges from architecture to production.

• Ability to assess and convey technical trade-offs concerning reliability, scalability, latency, and complexity.

• Preferred: Experience in developing multiplayer orchestration, scheduling, or allocation systems.

• Preferred: Advanced knowledge of Kubernetes or Agones.

• Preferred: Familiarity with control-plane architectures and reconciliation systems.

• Preferred: Experience in managing workloads across cloud and bare-metal infrastructures.

• Preferred: Knowledge of configuration management tools (e.g., Ansible, Salt, Chef).

• Preferred: Experience with latency-aware placement, capacity forecasting, or autoscaling solutions.

• Preferred: Experience in operating multi-region infrastructure and leading production incident responses.

• Preferred: Expertise in migrating or scaling a live multiplayer game across different infrastructure providers.


🏝️ Benefits

• Competitive salary and performance-based bonuses.

• Flexible work hours and remote work options.

• Comprehensive health and wellness benefits.

• Opportunities for professional growth and development.

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