
Senior Designer
Posted Oct 31

Posted Oct 31
This is a fully remote position, open to applicants in United Kingdom.
• Take ownership of the game's design vision to support the studio's artistic and commercial objectives.
• Lead the design direction and oversee the design team, ensuring quality through active involvement in the craft.
• Collaborate with the Studio Head/Creative Director and Producer to balance creative aspirations, project scope, and delivery timelines.
• Convert the overarching vision into specific, actionable mechanics, systems, progression, and player-centric design.
• Ensure design consistency as the game vision adapts throughout development.
• Represent the design vision during discussions with publishers.
• Offer clear direction, timely feedback, and creative support across art, technology, and production teams.
• Advocate for the reasoning behind design choices and encourage independent decision-making within the team.
• Provide design insights for other studio projects.
• Regularly play and assess the game, identify issues, and promote iterative improvements.
• Prepare for and address playtesting, player feedback, and data analysis.
• Propel development towards builds that are playable, testable, and undeniably enjoyable.
• Guide post-launch design direction informed by player feedback and data analysis.
• Demonstrated experience as a Senior Designer or similar role on successfully launched games.
• Extensive hands-on experience in designing and managing gameplay systems, mechanics, and progression within Unreal Engine, from initial concept to implementation, with the skill to prototype, fine-tune, and iterate swiftly.
• Direct experience in systems design and balancing for genres that require it (deck builders, automation, survival crafting, procedural), with the numerical capability to model systems in a spreadsheet as a live balancing resource.
• Experience utilizing playtesting, feedback, and data to refine features and enhance outcomes.
• Exceptional collaboration and communication skills across design, art, engineering, and production disciplines.
• A practical mindset, concentrating on advancements that propel the game forward and create an optimal player experience.
• A passion for gaming and a commitment to transforming strong design into player satisfaction.
• Open to applicants from within the UK.
• 2-week company summer break
• 2-week company winter break
• Standard holiday allowance
Gramian Consulting
Gramian Consulting
Mob Entertainment
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