Senior Concept Artist

Posted Jul 23

This is a fully remote position, open to applicants anywhere in the world.

📋 Description

• Assist in the development of concepts throughout all phases of production, preparing materials for transition to 3D, and offering guidance for animation and VFX.

• Design concepts for weapon skins, including upgradeable variations and progression lines (approximately 80% of responsibilities).

• Generate concepts for armor and gear skins (around 20% of responsibilities).

• Utilize references to build side collections and design variations, refining concepts based on team input.

• Collaborate effectively with game designers, 2D & 3D artists, animators, and the producer.

• As necessary, create concepts for new in-game assets (such as weapons, vehicles), locations, 2D icons, etc.


⛳️ Requirements

• Proven experience in developing concepts that have been successfully implemented in a released game.

• A relevant portfolio showcasing weapon, skin, and/or gear concepts in a realistic or semi-realistic style.

• Knowledge of 3D production specifics: concepts must consider shape, silhouette, and materials, and should be easily interpretable by modelers.

• Capability to produce production-ready work: including callouts, angle breakdowns, and material notes.

• Proficiency in utilizing references: creating collections and skin series without directly replicating.

• Readiness to work swiftly and iteratively, maintaining a positive attitude towards revisions and rejected concepts.

• English proficiency at B1+ level, and Russian at C1 level.


🏝️ Benefits

• Competitive salary

• Remote work arrangement

• A dedicated and supportive team that values creativity and ownership.

• Opportunities for professional development.

• A culture founded on initiative, transparency, and collaboration.

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