
Senior Concept Artist
Posted Jul 25

Posted Jul 25
This is a fully remote position, open to applicants anywhere in the world.
• Assist in the development of concepts throughout all phases of production, preparing materials for transition to 3D, and offering guidance for animation and VFX.
• Design concepts for weapon skins, including upgradeable variations and progression lines (approximately 80% of responsibilities).
• Generate concepts for armor and gear skins (around 20% of responsibilities).
• Utilize references to build side collections and design variations, refining concepts based on team input.
• Collaborate effectively with game designers, 2D & 3D artists, animators, and the producer.
• As necessary, create concepts for new in-game assets (such as weapons, vehicles), locations, 2D icons, etc.
• Proven experience in developing concepts that have been successfully implemented in a released game.
• A relevant portfolio showcasing weapon, skin, and/or gear concepts in a realistic or semi-realistic style.
• Knowledge of 3D production specifics: concepts must consider shape, silhouette, and materials, and should be easily interpretable by modelers.
• Capability to produce production-ready work: including callouts, angle breakdowns, and material notes.
• Proficiency in utilizing references: creating collections and skin series without directly replicating.
• Readiness to work swiftly and iteratively, maintaining a positive attitude towards revisions and rejected concepts.
• English proficiency at B1+ level, and Russian at C1 level.
• Competitive salary
• Remote work arrangement
• A dedicated and supportive team that values creativity and ownership.
• Opportunities for professional development.
• A culture founded on initiative, transparency, and collaboration.
Skydance
Gritter Francona
Glitch Productions
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